mod candidate build available from the BETAS tab in the modcandidate branch
In a completely new empty Unity 2017 project, code has been generalised such as the former tree and dandelion only planting loop now accepting external objects which then also get automatically replanted after a meadow size change or the settings menu being extendable by code now. The latter example is the reason for one of the changes below. A mod development reference pdf has been added to the install folder of b in Steam. Note that explicit mod support itself is not yet included.
changes
- settings menu slightly different
- "disable elastic camera" setting moved to player menu (key F1)
- meadow size can now be changed even when a current recreation is in process
- dandelions seeds get removed from air when changing number of dandelions
- "ladybugs blow rooted dandelions" disabled by default
- meadow can be seen getting created during initial open menu
- fog distance at dawn and dusk
- storage space requirement now only 140 MB !
- memory requirement during window resizing is up to triple of the maximum observed ingame memory usage by Task Manager at default settings of 640 MB which is therefore now 2 GB
fixes
- moon lighting now only affected by sun
- sun in front of other matter
- CPU doesn't appear to run at around full throttle anymore when recreating landscape after being back from moon
