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Suggestions for updates

I've come up with a few ideas for the project Darkness and a Crowd that I would like to run by the community before incorperating and begining work on. And giving the game is still in its very early stages I would also like to ask for the communities suggestions and features that you would love to see in DAAC.

Suggestions

This is a list of ideas ive compiled but have not yet decided if its worth investing in.

  • Steam inventory usage: I feel as the steam inventory system could be used to help connect the community for Darkness and a Crowd. Adding some extra value to the players experience to the game. It might even add some replay value to the game. My idea is to add extra characters to the game to possibly play as. Dependent on the addition and its effect, it could change the way the character moves making it easier to navigate through the world, or simply just be a decorative hat. The items would drop as you play the game and invest more time into it, but the items would be entirely random and drop with a rarity chance. The player base can decide what they like better and what they feel like pricing should be...
  • Steam Workshop usage: Another way to help incorperate the community into our creation process is a steam workshop system. Players can create theyre own skins to the game or possibly an entire level to attempt. That is, if I feel confident in releasing some of the project out to the world to play with and edit. Creating entirely new areas to work with. This would however be hard to moderate whether or not a mission is actually completable.
  • Multiplayer: Multiplayer would take a bit of time to actually set up. I would need to buy servers or try to find ways to incorperate player ran servers. This wouldnt be done until a month or two after the initial release of the project. But if players are actually interested in this idea, It wouldnt be hard to create a kickstarter for the project. I want the game to be based around the community and making an enjoyable experience. Something worth investing your time into. But in order to do that I'll need time and money. The way the multiplayer would work can also be decided by the community:
    • A system I've recently considered looking into would be co-op based. Using eachother to complete tasks; as done in portal. Press a button to build a platform and hold it open for players to cross.
    • Fighting would be quite an interesting concept too. Competing together in decently sized maps, dodging attacks or summoning bolts of energy at one another to strike down your foe-riends.

    But I want to hear what the community has to say.

In Conclusion

I am very dedicated to this project and I want the gameplay to be worth investing in. But also being the only developer and at the age of 15, I need to hear what a larger group of people have to say. My opinion is very biased for being the developer. So I'm putting a lot of this up to suggestion.

Im also going disclaim: there is only one of me. It'll be very hard to get this done with the deadline I set for myself. So some of this might be in future updates if it seems popular to the community.

I want to be as honest as possible.

Please feel free to comment your suggestions.
Thank you for taking your time into reading this....

- Seth Albertus