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Battle System

Currently

Before I implement the ideas I have in store for Darkness and a Crowd; I wanted to run it by the community. I don't expect many suggestions but if there is a feature heavily disagreed upon,of course it'll change.

First Unlockable Attack

The beginning abilities will be quite easy to unlock and part of a mandatory process. Very much limiting the RPG experience while helping the player get a grip on how the game works. You're first attack will resemble a bow and arrow like shot.

Upon completing the first few puzzles, you'll be rewarded with a “Level Up” and an unlockable skill point; only to be warned about upcoming enemies. That would be the best time to unlock your attack..

Keep in Mind

This is not your only attack throughout the entire game. Constantly you will be leveling up and unlocking new abilities to either bypass certain puzzles, or find new, effective ways in destroying your enemies. There will be a way to save your location at checkpoints and re-fight the enemies to earn some more experience. A way to grind and level up so you can fight new creatures and/or progress. This will add to the RPG experience allowing a choice of abilities to either help you grind or assist your progression.

This system of re-fighting enemies is indeed inspired by the Darksouls ‘genre’ but very different from the game itself.

How YOU Can Help

As assumed, I don't have all things planned out for the game. A suggestion for other types of attacks or abilities would be very helpful towards the games creation. If you want to see your ideas in Darkness and a Crowd, or if you have a complaint regarding the current idea for The Battle System, simply comment in the announcement or make a discussion. Ill try my hardest to implement every one of the ideas into the game and find a way to grant credit to those who helped.

This is just as much the early communities game as it is mine.

Thanks in advance,
- Seth Albertus