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UI Graphical Update

Although this might not be the craziest of the updates, it is a few small changes that I am quite proud of with the short amount of time that it was accomplished.

What's been added?

Really almost nothing but a few small items such as a new font in different areas such as the chat systems and Task/Upgrade centers.

It really doesn't sound huge but it helps clarify what's interactable and whats decoration in a major way.

Continuation

Not only that but when chatting with enemies, the text is much more pleasant when up against a green background with lighter green text. It just simply pops out so much better in its own ways.

The new font is: World of Water

I'm really going to work on blending the UI a bit better in the future but for now I'm quite happy with what's been accomplished. Although so little, its still an accomplishment on its own.

I'm also putting up this update to in the news to list off what's to be added in the future with greater detail.

What's to be added in the future?

There is indeed a long list of what's to be added and I know I covered this in the last update but not in total depth. I also tend to go back on these updates to remind myself on what to work on next and I figured a clear and simple list laid across the bottom of a news article can't get any more abundantly clear. So without further ado:

Completed

  • Pause and go tutorial (to ENSURE no one misses the controls for certain).
  • A main menu

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Working On

  • Clarified story (Intro, talk over, etc.)
  • Saving functions (IMPORTANT)
  • More music possibilities (got some in store that sound pretty awesome!)
  • Experimentation with the fire ability and its possibilities.
  • A set of new enemies and a boss (1 or 2 enemies)
  • Longer closed beta to experiment with more possibilities in the story
  • Even better graphics enhancements to the UI.
  • Continue to make the game longer until December 14'th

Not a list...

If I'm not mistaking, that's all I really have left to do.
There is a possibility I'll release in early access to just make sure there are no bugs or broken features before the actual initial release, but in this scenario, that would mean the REAL release would be later in 2018. I want SOMETHING worth buying by December 14th at the bare minimum.
That doesn't mean I'm going to slack however.
I'm nothing like the countless amount of developers before me that got a chance on Steam and blew it with simple 15 minute walking simulators claiming to be the next generation's horror games. I'm nothing like those cheesy games with terrible graphics and hours of repetitive, boring gameplay.
I really want this to be at the best of my ability and I want to show off what I really am capable of.

I also want to know what the community has to say for these small changes and see what else they want added, removed or changed. This is not just my game but the rest of yours too. I'm making this for YOU which means it should be revolved around your opinions and suggestions.

Closed Beta Players

Don't expect the update to be playable quite yet. I still want to finish the tutorial and the main menu. After that I'll publish the updates and work on the save functions. I've never done a saving feature in a unity projects however so that's going to be some fun to figure out or find a way to avoid....

Finally

Thanks in advance for reading this long, boring news update. These should get to be more fun to read when you're all playing the game some time in december...

I hope your all as excited as I am for the final product.
With that being said, I'll try to update again in the near future about what progress has been made!

Thanks in advance!

  • Seth Albertus