Hey, it's been a while. I returned to LQVE recently and decided it was in need of an update. Having some space from the game gave me a new perspective when I came back, I realised a few things weren't quite right and some mechanical tweaks would make a big improvement. From here I ended up overhauling the entire single-player 'Delta' component of the game, hence the name for today's update.

So here's what's changed:
Delta (single-player)
- Revised level design for all Delta levels
- Checkpoint system and difficulty level review
- Introduction of owl and cat enemy types
- New backgrounds and tweaked level colour schemes
- New camera effect to give a subtle level of depth to the 2D worlds
- Zoomed in camera modes now exclusively control the character zoomed in on
- New Music for Delta Cube
- Many more coins across each level
LQVE (multi-player)
- The default respawn delay is now 0 seconds. This speeds up the pace of the game, making it more fun and frantic.
- New, improved and more reliable collision system
- Brand new power-up icons that are easer to differentiate between on the map
- Difficult setting revisions to make all AI levels a little easier
- Fixed an issue with unlocks not updating until the game was restarted
Plus the Mac version of LQVE is notarised for use with newer versions of MacOS.
