Version 0.5.0.5068
NEW CONTENT
- World: Dungeons (Gold and Silver Mines)
- NPC: Undead Draugr and undead Draugr boss
- Items: Added gold and silver ores and gold and silver
- Items: Added Weapons with gold and silver (more weapons on the way)
- Items: Added recipe for Gogglehelmet Gold (more armor on the way)
CHANGES
- Performance: Added an option to disable outline rendering. Disabling it should reduce FPS drops on older hardware, especially when using AMD graphics cards.
- Performance: updated RAM usage
- NPC: Added two Werewolves in Jarlhalla
- NPC: Some balancing
- Items: Balanced weapon damage, durability and weights, tweaked some items
- Combat: If npcs are attacked by an enemy they cannot see (e.g. bow), they will inspect the location the attack came from
- Housing: Reduced structure damage by players
- Other: Added a weight limit of 300 kg to inventory. Players cannot carry more than this stuff anymore!
FIXES
- Controller: should fix connected gamepad and joystick problems
- System: Resolved some connection problems
- Items: Weapon stats fix
- Items: Fixed weapon effects
- Housing: Stonewall reipe
- Housing: Deerhorns
- Housing: Altar is now destructible
- Housing: Fixed primitive bed recipe
- Housing: Stair colliders are wider now, to prevent falling between walls and stairs
- Housing: Pillar can be removed again
- Housing: Max placingheight of foundations is 1.6 now
- Housing: Tweaked housing parts
- Housing: Matched the resources-count for left and right angled t3 wall
- Housing: Set result-amount of palisade door to 2, so hopefully there will be no more confusion, that the icon shows 2 doors.
- Combat: Shot arrows should no longer fly in some random/unpredicted/diverted direction
- Combat: Added missing sheath/unsheath animation events in moving (un-)equip animations
- World: Minor bugfixes
- UI: Several minor fixes
- UI: Prevents duplicate clan names
- UI: Fixed some item descriptions and localizations
