
Hello everyone,
Today's update contains a few new objects, introduces animals, new building objects and the introduction of cabin toys for you to use while driving the train.
Easter Eggs
To celebrate Easter, we've introduced a 10% discount and have added a few more bits of content into the game! One of these is an Easter egg which can be placed into your environments. It's a rather bright and quite large egg - multicoloured and comes in various sizes in-fact.
For those of you who enjoy Easter egg hunts, we've hidden ten Easter eggs in the image below. See if you can find them all! A link to the full size image can be found just below too!

https://www.dropbox.com/s/l04qopjyarh36jk/Screenshot%202018-03-29%2010.41.11.png?dl=0
Cabin toys
This update includes the first of many different interactive trinkets for your train cabin. Eventually they'll be optional and customisable, and perhaps impact gameplay. The first is the steam whistle, which you can look at, and click & hold left click to activate.

Take a look at this short Youtube video to hear the whistle in action:
https://www.youtube.com/watch?v=Y_KvsRW9TYc
New objects:
A selection of new objects included in this update are below:
:romopolis_house: Stables
:romopolis_house: Cow
:romopolis_house: Chicken
:romopolis_house: Pig
:romopolis_house: Horse
:romopolis_house: Hedge
:romopolis_house: Flower Pot
:romopolis_house: Tractor
:romopolis_house: Radio Tower
:romopolis_house: Painted Egg


And below are the other changes and fixes included in this update:
:HealUp: Added an option to mute all gameplay sounds
:fix: Made passengers a little bigger
:fix: Removed the snapping restrictions from:
- Stations
- Platform
- Corkscrew
- Collect/Deposit towers
- Tunnel
Fatal Error - D3D device being lost. (Error: 0x887A0006- 'HUNG')
For anyone who has been experiencing this error message, please check the forum thread for an update and new instructions for a potential fix.
More to come
We still have more planned for Tracks - we are working on a few ideas to increase the scope of the game. Once we cement these ideas down we'll begin communicating them publicly, but rest assured that we really want to see Tracks grow!
As always thank you for being a part of the development and we hope you continue to enjoy the game and the new additions.