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Update 0.6.0

Hi everyone, the pre order version of Robothoirum is up!

The GoblinZ studio team is proud to present you the progress we've made on Robothorium during the last months.

You can pre-order Robothorium and have access to the new Beta version right here

And don't forget to come on our Discord if you want to have access to our special giveaway, open beta weekends and devlogs:
Discord

New robot added

  • The S.C.O.U.T. is here!

Features

  • Historic in exploration for actions done
  • Factions bonuses added in the faction window
  • Reputation ranks added
  • Talents added for each robots
  • New rescue missions to recruit new robots
  • New SFX for exploration and fights
  • Better AI / skill selection for the enemies

Improvements

  • More items for your robots
  • Ultimates are now displayed in fighter details window (right click / Y in fight)
  • Improved items comparison in equipment scene
  • Enemies now have their own basic attack
  • Improved item tooltips
  • Improved visual feedback in main menu
  • Overload now additionaly reduces Resistance to 0 for robots and enemies
  • Improves skills purchase window
  • Bosses are now immune to Corrosion
  • Damage mitigation from Resistance is now displayed in the attribute tooltip as well as in the attributes grid in fighter details window
  • The fight is now paused when you open the fighter details window
  • Improved visual and sound feedbacks when a robot levels up
  • Tutorial for talents and skills purchase added
  • Improved notification tooltips
  • You can now skip the introduction sequence with escape or the X button
  • Robots now turn back when moving to the left in exploration
  • New locked feedback and notifications for sectors in exploration
  • Robots recruited aren’t level 1 anymore
  • Add feedbacks on robot level up

Bug fixes

  • Lots of UI polishing
  • Fixed an issue with the W.A.R. ultimate freezing the fight
  • Many fixes with the new goal validation elements freezing the exploration
  • Fixed an issue freezing the fight after hitting a policeman who was protecting another enemy
  • Fixed an issue with reputation won towards Humanobots after an action
  • Fixed an issue with anti clic spam on interactive elements
  • Fixed an issue with Invulnerable Status when using the R.I.O.T.’s ultimate
  • Fixed an issue where Cybergoliath didn’t have arms in the fighter details window
  • Taunt is now correctly applied. Enemies can only use solo-targeting spells
  • Fixed an issue causing decorations and elements to be in the same spot in exploration
  • Fixed an issue with projectiles bouncing on dead enemies
  • Fixed several issues with the notifications system in exploration
  • Fixed issues with Cybergoliath’s skills. The correct amount of damage is now dealt
  • Fixed an issue with patroller’s animation in exploration
  • Fixed an issue with Enhanced regeneration. The correct amount of Shield is now recovered
  • Fixed an issue with drops displayed in the end of fight window

That’s all for now. We will be back soon to share with you our progression on Robothorium.

Please share any questions, feedback or thoughts in the comments, we really love to hear from you.

The Goblinz Team