Damage taken when failing an Action on Trapped storage reduced from 30% to 20%.
Some factions bonuses have been tweaked or reworked.
Demonstrations for factions that players are Unfriendly with won’t be available anymore. Players can still reach max reputation with every factions, but it will be longer for the Unfriendly ones.
Grades layouts for enemies’ groups have been made harder for higher levels and Revolution difficulty. Players won’t encounter grade 1 enemies anymore at level 20.
CyberGoliaths and Bosses have now a new permanent Status - Shielded battery: Overload generated by Overheat reduced to 3% per turn.
Bug fixes
Fixed a major issue causing enemies to still be at the same level than previous save when starting a new game.
Fixed an issue where some skills were not applying their effects to the launcher correctly.
Fixed an issue with Growing discharge Bonus where Power was not increased correctly above 1 stack.
Fixed an issue where the S.C.O.U.T.’s Secret Set was not applying the Invulnerable Status correctly.
Fixed an issue where the L.A.D.Y.’s Comedy Set was not applying the Damage transfer correctly when several L.A.D.Y. units were in the team.
Fixed an issue where the S.O.N.G.’s Conductor talent was still reducing Overload by 20% instead of 10% in specific situations.
Fixed an issue where S.O.N.G.’s max Overload modifications from talents or Sets bonuses were not applied correctly in fights.
Fixed an issue causing demonstrations time left to not be correctly decreased after a mission.
Fixed an issue where Juggernauts’ Atomic fission explosion was not dealing damage correctly.
Fixed an issue with opponents’ robots portraits displayed outside of the scroll viewport in Arena history. Classes icons have been put instead.