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Update 0.9.3: Factions bonuses and bugs fixing

Features

  • All factions bonuses have been implemented!

Improvements

  • Damage taken when failing an Action on Trapped storage reduced from 30% to 20%.
  • Some factions bonuses have been tweaked or reworked.
  • Demonstrations for factions that players are Unfriendly with won’t be available anymore. Players can still reach max reputation with every factions, but it will be longer for the Unfriendly ones.
  • Grades layouts for enemies’ groups have been made harder for higher levels and Revolution difficulty. Players won’t encounter grade 1 enemies anymore at level 20.
  • CyberGoliaths and Bosses have now a new permanent Status - Shielded battery: Overload generated by Overheat reduced to 3% per turn.

Bug fixes

  • Fixed a major issue causing enemies to still be at the same level than previous save when starting a new game.
  • Fixed an issue where some skills were not applying their effects to the launcher correctly.
  • Fixed an issue with Growing discharge Bonus where Power was not increased correctly above 1 stack.
  • Fixed an issue where the S.C.O.U.T.’s Secret Set was not applying the Invulnerable Status correctly.
  • Fixed an issue where the L.A.D.Y.’s Comedy Set was not applying the Damage transfer correctly when several L.A.D.Y. units were in the team.
  • Fixed an issue where the S.O.N.G.’s Conductor talent was still reducing Overload by 20% instead of 10% in specific situations.
  • Fixed an issue where S.O.N.G.’s max Overload modifications from talents or Sets bonuses were not applied correctly in fights.
  • Fixed an issue causing demonstrations time left to not be correctly decreased after a mission.
  • Fixed an issue where Juggernauts’ Atomic fission explosion was not dealing damage correctly.
  • Fixed an issue with opponents’ robots portraits displayed outside of the scroll viewport in Arena history. Classes icons have been put instead.