Back from holidays!
We have been absent and silent for the last two weeks because the team deserved some vacations after all the hard work they have accomplished before and after the Early Access launch, but we are now back on track with our motivation at its best with this new update!
We know that you were waiting for the hardcore difficulty to be available, and this day has arrived!
Enjoy!
Features
- Revolution difficulty available for our hardcore players!
- New factions missions available! CyberRights and Biothorium second missions are now playable!
- New environment available: Ghetto, city by night!
Improvements and Balancing
- M.A.I.A. and G.A.I.A. bosses have been tuned down:
- Shield reduced from 2000 to 1000.
- Structure reduced from 40,000 to 25,000.
- Power reduced from 400 to 300.
- First Biothorium and second CyberRights missions are now taking place in Ghetto.
Bug fixes
- More fixes and checks to avoid the game to hang in fight.
- Fixed an issue allowing players to reforge or recycle items even if they didn’t have enough Rez.
- Fixed an issue causing the R.I.O.T.’s Combat experience talent to apply the Damage reflection Bonus to the whole team instead of himself only.
- Fixed an issue where the Provoked Status was not removed if the Provoker was killed.
- Fixed an issue preventing the Insurrection difficulty to be selected by default on the difficulty selection screen when launching a new game.
- Fixed an issue causing the Z.E.R.K.E.R.’s Force optimization talent to trigger with critical hits landed by other Z.E.R.K.E.R.’s auto shoot triggered with the talent.
- Fixed missing texts for Sarah’s 3rd story line mission.
- Fixed an issue preventing item affixes to be correctly generated for rare items names.