We're back from Gamescom with an update containing many bug fixes and QoL improvements!
Expect another update to be pushed live on September 3rd with a short patch notes, but containing a huge surprise!
Improvements
- Personality bonuses have been adjusted and are now increasing the base attributes of robots by a percentage instead of a flat bonus.
- Major choices in the prologue will now reduce reputation of the opposite faction.
- Dialogs have been added for each action when succeeding or failing on a Patroller or a Drone.
- Skills other than the basic attack will now be locked in the skill bar when a robot is affected by Short-circuit.
- Animations will now play until the end before transitioning to the Stun and Overload animations to avoid unwanted behaviors.
- Rez are now displayed in the Workshop.
- M.A.I.A. and G.A.I.A.’s position has been adjusted to better fit with the background.
- M.A.I.A. and G.A.I.A. will now correctly provide experience, Rez and drops as if it was only 1 boss.
- Tutorials dialogs have been added for the Hangar, Black Market, Workshop and demonstrations.
- An indicator has been added on the top menu bar for Hangar, Black Market and Workshop the first time a player unlocks them.
- Some choices on the Engineers and the Zerker will now provide a random weapon to the player.
- Sounds and animations added to interactable elements which didn’t have any.
- Traps now have sounds when succeeding Actions.
Bug fixes
- Fixed an issue preventing players to change the language because of overlapping UI.
- Fixed an issue preventing players to finish the Water treatment Biothorium mission.
- Fixed an issue where fight speed setting was not kept and displayed correctly between fights.
- Fixed an issue that could cause robots to not be displayed in the equipment.
- Fixed an issue where the talent icon indicator on robots portrait in the equipment was not disappearing after using all remaining talent points.
- Fixed an issue preventing the L.A.D.Y.’s Artistic performance skill to launch correctly in some specific situations.
- Added a security to avoid Action buttons to be clicked more than once.
- Fixed an issue preventing the Sturdiness Status to apply correctly when the Communications unit was using the Fortifying frequency skill. Skill tooltip has been changed accordingly.
- Fixed an issue preventing the damage preview to show correctly when hovering an enemy before selecting a skill with a shortcut.
- Fixed an issue preventing the Juggernaut’s Radioactivity passive to launch correctly at the beginning of turns.
- Fixed an issue where CyberGoliath’s Nuclear reactor was not removing a Bonus correctly.
- Robots can no longer be selected in the intro while the first dialog is still displayed.
- Fixed an issue where the duration of some Bonuses applied by talents with offensive skills was decreased at the end of the turn they were applied.
- Fixed an issue where the Provoker Status was applied to the launcher even if the target had a resistance to Provoke.
- Fixed an issue preventing Statuses from M.A.I.A.’s skills to be displayed over robots in fight when the different Viruses were applied to them.
- Fixed an issue causing Overloaded Status to sometimes reduce Resistance under 0.
- Fixed an issue causing Resistance displayed to be wrong if several enemies were Overloaded at the same time.