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Countdown, polishing, balancing, tweaking - Dev blog #14

We’re counting down.

This week has been a lot like last one. Our main focus has been on ironing out bugs and polishing every scene. We've been making sure that animations and sounds are working properly and appear in the right place.

We’ve been play-testing the game as much as we can which has resulted in both added and removed stuff. Things that were unclear or not needed any more for various reasons. We've also been polishing and to some extend reworked the notifications and events systems.

Along the way we’ve found some game breaking bugs, all of which should be gone now (fingers crossed etc). As well as lots of minor issues which we weren't satisfied with. In our process of making this ready for you, we've also cleaned up the code base, removed somewhere along the lines of 1000 lines of code only yesterday, as well as removed unnecessary assets and scripts. 

It might not sound significant to you, the player, but in the long run it will make the game a lot better and more stable.

Translations

Finally, we've been taking a crack at making translations work through the Steam Workshop. So far so good, soon we should have an answer to if we can make it work like we need it to. We'll keep you posted once we know.

Do keep in touch on Reddit or Twitter.

/Eyoel