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PGM 2 - The Journey Begins

Finally!
The day has arrived when we get to show you all a little bit of what we have been working on for last eight months. This is PGM 2 and here is a lengthy post of what it will be as well as our vision for the future.

First of all we want to say a huge thank you to everyone who has supported us during this roller-coaster ride. It’s been a learning experience where we started off by ******* up hard. But the only thing is to learn from it, move on, and make sure it doesn’t happen again.

Secondly, we’re very much aware of our promise of giving out PGM 2 for free do those of you who purchased the original PGM at full retail price. Don’t worry. We have an idea of how to make this happen. That doesn’t mean we still don’t need your support for completing PGM 2.

Why would I even consider buying the sequel when the original was never completed?

We took over development of the original game after it was fully released. Prior to this we had no influence over the development, including the decision to move it from Early Access into full release. We tried our best to fix the original game, but due to lack of resources and underestimation of how tangled up the original code was, we failed.

We know what the original game did good and what it did less good. We’ve listened to all the feedback, criticism and ideas from all social media platforms as well as any direct contact with us or the original developers. And after doing this we have started working on our own concept based on the original idea. The game has been completely rebuilt from the core, nothing has been recycled from the old game. It’s our code, our assets, our music and also our responsibility.

What’s the difference then?

A lot of things. To name a few.

  • We’ve merged the player mode and the manager mode into a new game mode combining the most fun elements of both.
  • We’ve added interaction into the in-game gaming putting you in the control of all decisions.
  • We’ve expanded the managerial parts to include all the the day to day aspects of running an organization of ‘real’ people.

Yet another Early Access title, how do we know you don’t just run away with our money and stop the development?

There’s always a risk that we don’t sell enough titles to sustain the company, of course. But I (Eyoel) bought the company in May from a venture capital firm and in this process invested a good chunk of private money and loans to make this Early Access release happen. I wouldn’t have done that if I didn’t believe in this company and its ability to deliver high quality games. This release of PGM 2 marks the first milestone of our first game and with the help of the community we will see it through to final launch.

The original game promised a lot in Greenlight/Early Access that was not delivered on.

We’ve deliberately taken the road of being tight lipped about what we’re doing for this precise reason. We don’t want promise features that aren’t tested and implemented. And we don’t want to promise delivery on a certain date before we’re certain we can deliver on it. Making those kinds of promises puts the pressure on delivering on that set deadline instead of focusing on delivering quality.

How much will the game cost?

We will start off by selling it for $19,99. We believe the game has enough content to bring lots of hours of entertainment already and bearing in mind what we have in store for the game in the future, we feel that this a reasonable price and investment to make for Early Access backers.

Is there any more you will add or show us before release?

Oh yeah! But as we’ve already mentioned, we won’t talk about anything in public until we’re sure.

When will the game come out?

We’re aiming for late September. Date will be announced soon.

Is there a chance to test the game before purchase?

We will provide a pre-alpha version to the backers of the original game to test and help us balance things prior to the EA-release.

What happens after the EA-release?

The team will have some well-earned rest and then we will continue on our road map and of course continue to discuss with the community and be active and accessible wherever you are.

If you have any other questions, hit us here or in the discussions forum, our subreddit or Twitter. This game is for all our players. Those of yesterday, today and tomorrow.

Long live the gamers!

/Eyoel and the Millenway Team