Fixed a bug where buying multiple buildings at once would not tally correctly which meant Liquid processor and atmosphere plant didn’t unlock correctly.
Fixed a bug where buying multiple buildings at once would not tally correctly meaning cross building bonuses weren’t correct.
Fixed Objectives 525, 526 and 527 not unlocking.
Fixed currency out of range bug that would break the game when the player had a high enough income.
Fixed a bug where the unlock criteria for unlocking Casinos was referencing the wrong weapon.
Fixed a turret in Vent not damaging player.
Fixed a bug where some objectives that had been completed weren’t showing correctly.
It’s possible to shut Jimmy up, from the settings menu.
Jimmy’s call frequency dialed down from every 30 seconds to every 90 seconds.
Added the ability to adjust the volume of voices individually.
Added more lines for Jimmy so he doesn’t repeat himself as often (Limited to English).
Added effect to manager indicator to make it more obvious when they spawn.
Now when the the player flies over a dead exec they are removed from the radar.
Halved executive consumption, meaning they take twice the time to consume items.
Added a cool video glitch effect to changing solar system in the galactic map.
After level 20 enemies do incrementally more damage to the player.
Marauder (miniboss) enemy increased loot drop
Tweaked the time between groupings of enemies so things are a little less hectic.
Late game economy smoothed out. Buildings after the School are now cheaper to buy or give greater returns.
The targeting computer toggle state is now saved into the player profile.
Arrow keys used to scroll stats and tutorial log (set as right stick).
Various other small tweaks and fixes.Keyboard rebinding is done (pending localisation and testing) and will be patched as soon as it's tested and localised.