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NEW PATCH - 1.02 "Zip it Jimmy!" Now live.

  • Fixed a bug where buying multiple buildings at once would not tally correctly which meant Liquid processor and atmosphere plant didn’t unlock correctly.
  • Fixed a bug where buying multiple buildings at once would not tally correctly meaning cross building bonuses weren’t correct.
  • Fixed Objectives 525, 526 and 527 not unlocking.
  • Fixed currency out of range bug that would break the game when the player had a high enough income.
  • Fixed a bug where the unlock criteria for unlocking Casinos was referencing the wrong weapon.
  • Fixed a turret in Vent not damaging player.
  • Fixed a bug where some objectives that had been completed weren’t showing correctly.
  • It’s possible to shut Jimmy up, from the settings menu.
  • Jimmy’s call frequency dialed down from every 30 seconds to every 90 seconds.
  • Added the ability to adjust the volume of voices individually.
  • Added more lines for Jimmy so he doesn’t repeat himself as often (Limited to English).
  • Added effect to manager indicator to make it more obvious when they spawn.
  • Now when the the player flies over a dead exec they are removed from the radar.
  • Halved executive consumption, meaning they take twice the time to consume items.
  • Added a cool video glitch effect to changing solar system in the galactic map.
  • After level 20 enemies do incrementally more damage to the player.
  • Marauder (miniboss) enemy increased loot drop
  • Tweaked the time between groupings of enemies so things are a little less hectic.
  • Late game economy smoothed out. Buildings after the School are now cheaper to buy or give greater returns.
  • The targeting computer toggle state is now saved into the player profile.
  • Arrow keys used to scroll stats and tutorial log (set as right stick).
  • Various other small tweaks and fixes.

    Keyboard rebinding is done (pending localisation and testing) and will be patched as soon as it's tested and localised.