FPS update
- Adjust the definition of player position and player attributes
- Guns and the economy system
- Optimize team tactical Settings
- Optimize the simulation: the exchange of fire is calculated from the value of the guns, C4 explosion evacuation, the use of the flash bomb, the rationality of the starting gun of AI, the use of the pliers, and event notification
- Players can now choose side for knife round. After the player's won the knife round, you can choose side
- Players now can do adjustment in the match, players can make adjustments at the beginning of the game. The selection of the tactical options and the selection of eco may have defined the arms purchase and the allocation of arms
- Add the sound effects and music during the FPS match simulation
FPS in development
- Development of tactical editor (short time can not be opened to players)
- The performance of optimization tactics, the meaning of tactical proficiency and the balance between tactics
- Make more maps
MOBA champions will coming next week
- see you next week
We released the EA version at 6/29, is been more than two weeks now, we have received a lot of players' feedback, I would like to express my thanks to everyone here, whether is good or bad reviews, it all pushes us forward to make the game better.
The purpose of EA Version is to communication between us and the players, avoid leading the game development to the wrong way.
The experience in the EA version now does have many unsatisfactory or unreasonable places. For a full experience, players can look forward to our games officially released or buy it after receiving a higher positive review rate.
This is the first game in our studio, it has been a lot of bumps along the way, and it's the players' support and expectations that help us get to where we are today. We will constantly update the content of the game, constantly improve the game experience, we will do it step by step to make the game well, not let anyone down.