What's New
* Updated Control Lab: We've been hard at work on a complete rebuild of the character control based partly on feedback from the initial launch. It's a big pivot but it's going well. Check out how that's coming along and give us your feedback on things like speed and jump strength. Still a lot more to do here, but we're probably over the hump.
* Water Update: Big changes to how we render water in Lilygrove and Old Moss Creek. We think new were able to find a great balance between realism and the stylized world we've been building.
* Updated Catacombs Graybox: Take a look at how the architecture on this level is coming along.
What's Next
* Hilltop Camp graybox. When we launched just before Christmas we striated with Old Moss Creek which is technically Act II, Scene I of the entire game. Since then we've been working backwards on level releases and finally we're getting to Act I, Scene I: Hilltop Camp...this is where it all begins.
* GDC March 21-23. Come visit us in the GDC Play section of GDC 21018. We'll be showing a demo of The Scout - probably the Lilygrove Catacombs and the first playable demo of Escape the Gloomer!