This is a work in progress with lots of holes and plenty of bugs. The intent is to show what we’re working on and how far we’ve come but also how far is left to go. With that mind…
30 Mar 2018 : Steam Early Access Build : Combined Tech and Content Update V 0.70
* What's New
* GDC Catacombs (Partial Level): Seen here is the very truncated experience we showed at GDC. It's designed around the rather constrained experience people have a trade show so it lacks much of what would be expected in a "normal" level but many people asked to see this...and your wishes are our commands.
* New Controls: Included in the catacombs update is the first release of an entirely new control scheme, including a whole new animation controller, that allows a lot more freedom of movement. If you play Old Moss Creek, which still has the old movement scheme, and compare the two we hope you'll see a significant improvement.
* NPC Direction Lab: Part of Redwall's essential ethos is a value for community and fellowship. With that in mind we've begun to make the NPC mice smarter and more capable. We want them to be a valuable part of your adventure and not just a lame escort mission. Seen here is a small testing ground where AI-Driven NPCs can be given directions and collect resources - their most critical role when traversing the cold wilderness.
* What's Next
* Complete Catacombs Level: With the constraints of a booth removed we'll be opening up a lot more of this level and letting the everyone roam around a lot more - that includes the rats.
* Hilltop Camp Graybox: We had hoped to get this ready to show by this release but getting ready for GDC just took up too much oxygen to squeeze it in. But we'll have this in the next content update for sure.