Hello everyone! It is time for our regular Monday patch! There were some technical issues with Steam updating our build, so this may not appear until Tuesday. We fixed a ton of items for Act 1 this week, so we hope you enjoy the removal of many typos, missing voices, and leftover documents! The following list is not necessarily exhaustive of everything that was fixed, just the items we decided to highlight.
Highlighted Fixes:
- Fixed various text and voiceover errors for Liam and Sophia in The Scouts level when talking to different characters.
- Added a new prompt explaining the shortcut for opening the Objectives when the Journal is received in The Scouts.
- Stopped adding old, out of date tutorial documents to the player's inventory at the beginning of The Scouts.
- Made the streams of scent from the vegetables in the Hilltop garden more distinct from one another.
- Added wind visuals to the vent near the end of the Hilltop Caverns in The Scouts.
- Spelling and punctuation fixes in the subtitles for the closing cutscene of The Scouts.
- Spelling and punctuation fixes in the cinematic for The Weret.
- Removed an old, outdated Rosemary herb from behind Friar Thomas's house that was emitting a scent in The Pirates.
- Removed out of date tutorial documents from The Catacombs.
- Updated the tallied Lore total to 40 to reflect newly removed documents.
- Fixed a code issue preventing the gold wayglass ring from unlocking.
- Known scents are now saved in the same way as Documents, Jam, etc. This means that the scents that are known will only be reset when resetting all progress while starting a new game. (Instead of resetting each time a level is reloaded from the Level Select.)