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January 23rd 2019 : Update and Bug Fixes

Hey There Redwallers!
We recognize that the latest Woodlander Update introduced some new issues and bugs. But we've been working hard to crush the worst of these new bugs, as well as some previously reported, and are happy to announce the first in a series of fixes has gone live. Expect more updates every couple of days until we have the game ship-shape and working for you fine folks.

What's Changed?

-Major Improvements on finicky rat AI especially in regards to "the Pirates" level
-Major Improvements to the saving and checkpoint system
-Fixed the bugs that made the final level nigh impossible to beat
-General Changes to brighten the lighting across the entire game
-Improvements to squeeze-hole camera's (more still to come)
-Improved performance in "the Catacombs" level

What's Next?

-Continued polish of Hilltop Camp level and tutorial courses
-Further Improvements to lighting and post processing
-Further edits to rat AI for smarter and more interesting enemy interactions
-A new puzzle and route within the "Pirates" level to allow more fast paced and personalized game play

Thank you all for sticking with us and sorry for any inconvenience in game play. We invite you all to play again soon and see what changed. And as always, our lines are open for your feedback! We want to hear from you - what you like, what you didn't: together we will make this game the best it can be. On behalf of Soma Games, best wishes and a great day to you all.