Hello all - we know it's been longer than normal between our last update and now but there's a good reason: we're getting really close...
It's fair to say that all the previous builds could be seen as tech demos or, if you're feeling generous, vertical slices. But we all know that so far it'd be a stretch to call it a "game."
What we're working on since GDC has been the first case where we expect to actually present a "game" in a meaningful way that includes a raft of new features from improved AI, tuned controls, LOTS of bug fixing and a working dialog system. However these present what we'd call "irreducible complexity" and so most of the lift has to be done all at once or none of it will work at all.
Bottom line, we're more hard at it than ever before and making lots of good progress, but without any "save points" in the last six or so weeks.
But again...we're getting close and we hope this next update will be the best and biggest yet. Stand by!