What’s New
* Controls Lab: Early players were pretty evenly split on what style of controls they wanted to see. Should they be more skill based or more cinematic? This build contains the first iteration of a Control Lab where you can experience two pretty different approaches…and vote on which one you prefer.
* Architect Points: The feedback we’ve been getting from early access players has been SO helpful and useful that we want to incentivize that kind of thing. So we’ll be adding in a system that rewards this kind of feedback with Architect Points. We still need to decide what these points get you…but it’ll be non-trivial so stand by.
* This is primarily a bug update to address some of the most pressing feedback we got from the first release. To that end expect more of a “fewer things wrong” update than a “bunch of new stuff” update and we plan to have minor bug updates a regular part of the cycle.
What’s Next
* Addition of the scent mechanic we’ve been working on, most likely in a controlled “Scent Lab” environment. Woodlanders experience the world through their noses as much as their eyes and ears and we’ve got a little something we think you’ll like coming up quickly.
* Playable alpha (or some progress thereto) for the Lighthouse scene including a three-part sequence and the villainous Scumsnout!