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Version 0.3.2

FIXES & IMPROVEMENTS

Boomerang:

  • Fixed and improved many collision and positional checks.

Boomerang + Multishot:

  • Added a max distance check of 3.25 blocks when seeking an additional enemy. This prevents the boomerang from traversing across the screen too far undesirably.

Online Co-op:

  • Increased debug logging, especially for room transitions – still investigating a rare error that can occur.
  • Added checks to ensure master NetIDs can't be created client-side when playing online.

Zaeries:

  • Improved collision detection with shields and walls.
  • Added minimum bounceback velocities when the buzzsaw collides with a creature, shield, or wall. Zaeries should bounce back more reliably now.
  • Fixed an issue where saving a game with a death-spiralling Zaerie would have the Zaerie be alive when the saved game was loaded.

Other fixes:

  • Improved hit detection for projectiles and flail balls.
  • Fixed an error in the menus when a category became empty.
  • Fixed an error when a Stun Bomb collided with an enemy on first frame.
  • Fixed an error with creature states.
  • Fixed sprite ordering issues with giblet body parts.