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Tallowmere 2 – Version 0.2.2

0.2.2 Changelog

Season's Greetings

  • It's snowing...?!

Looting

  • Added new option: Auto-equip Loot. Enabled by default. Toggleable under Options > Advanced.

Co-op

  • Fixed revive triggers sometimes remaining interactable after reviving a player.
  • Fixed revival UI sometimes appearing rotated.

Couch Co-op

  • Fixed issue where mousewheel scrolling would change weapons for all players.
  • Fixed UI errors when assigning controllers with French set as the language.

Online Co-op

  • Health is now synced more robustly, which should resolve fallen-state revival issues.
  • Room-transition syncing is now more robust, which should resolve corridor, waypoint, and player-position issues.
  • To assist with debugging, games are now assigned a five-character ID code, and servers now create separate logs for each game.
  • Game info now shows server name, and is more legible on the pause menu.
  • Improved handling of merchant and treasure chest transactions.
  • Improved handling of unknown network messages.
  • Fixed HUD-related errors.
  • Fixed certain network actions not working correctly after reviving a player.
  • Fixed server name being displayed in place of game name in some cases.

Physics

  • Waypoint ledges are now smoother.
  • Greatly improved the position-solver. Creatures, keys, and gold should no longer get stuck outside the bounds of the room, nor stuck between blocks.
  • To assist with investigating transactional errors, Unity's "Physics 2D > Use Multithreading" setting has been disabled for this version.

UI

  • Fixed HUD sometimes not appearing after cutscenes and room transitions.
  • Fixed interactable tooltip widths sometimes not updating.
  • Version info is now visible during transitions, rather than fading out temporarily.

Linux

  • Improved detection of PlayStation 4 and Xbox 360 controllers.

Other Fixes

  • Fixed player creature attack states and movement states persisting incorrectly after being revived.
  • Fixed various errors with Boomerangs, Flails, Scythes, Elemental Staffs, kitten throats, and the Stone of Diashan.