Developer postOriginal post (opens in a new tab)

Tallowmere 2 – v0.2.1 – Online Co-op stability improvements

Here we are

Tallowmere 2's Early Access launch started just five days ago! Big thanks to everyone for playing, and for all the feedback, bug reports, and comments concerning Lady Tallowmere's new dungeons. Very cool to see both newcomers and seasoned veterans plundering away.

This patch aims to make online co-op more stable and robust. There are still more issues to address, but a handful of fixes are better than none for now. Thanks for hanging in there as issues are being worked through – netcode is challenging beast. ːpunisherː

Please keep the feedback coming. I will work on replying to everyone soon; lots of emails, comments, and messages are in my queue to get through – my inbox has more than 300 emails I need to sort! And then... back to fixing and improving more things. It's been an exciting launch. Thanks for being part of it.

– Chris

Version 0.2.1 changelog

To receive the update, please restart Steam.

ONLINE CO-OP STABILITY IMPROVEMENTS

Game Persistence:

  • Dungeons in progress (eg party has entered Room 1 or higher) now persist for 10 minutes if all clients happen to disconnect, rather than being destroyed instantly. This allows players to rejoin the game.

Captains & AI:

  • If a captain disconnects mid-run, a new captain is now chosen, and creature AI should start working again.

Room Transitions:

  • Room-transition flow is now more robust (eg when entering a corridor or using a waypoint), which should fix the issue of players sometimes loading into a wrong room.
  • Fixed menus not sliding down when a room transition occurs.

Reconnection Improvements:

  • Fixed issues where players were unable to rejoin the game they were in.
  • If you happen to disconnect, finding your previous game on the Join tab should now have its green button say "Rejoin" rather than being disabled.
  • Fixed being unable to rejoin a game if a password was entered incorrectly on the first attempt.
  • Fixed issues where players were unable to interact with parts of the game after reconnecting (eg couldn't chat, couldn't open doors, couldn't hold keys, etc).

Magic Mirror:

  • Fixed an error when using the Magic Mirror while holding a key.