We've spent the last 10 months or so working out that we are not going to do one of the projects we had on our plate. After that we started to spin up another one. It's going to be a big game, probably bigger than a 2-man studio should take on, but we are excited to work on it. Plus, we made the switch from Monogame to SDL. Much more to come on that project later. In the meantime, we are taking a little bit of time each month to come back to our games we already released to put a little something into them if we can.
We have also spent more time than we would like to, telling people that we are not the Afterthought LLC that made The Isle. I get why people are making the mistake, but we feel bad not responding to people that are looking for that company. So, if you need something regarding that game, it isn't us.

This iteration for Unreal Estate upgraded the version of Monogame we had used to clear up a bug that we had no control over. The game should now exit properly and not keep playing the music after you exit. We also tried to listen to our feature requests and though I don't think everything being asked is in the cards, one thing we were able to do was to put in a stat window. You'll see that on the main page now. We've been tracking stats the whole time, just hadn't done anything with them, so you will see that populate right away when you launch the game.
Hopefully in the next few months we will have an update on our new project, so stay tuned and thanks for hanging in with this little studio.
Phil
Afterthought Games