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Zafehouse Diaries 2 Patch 1.0.1a released

A new update is out for ZD2 that addresses the more critical issues players have encountered so far. Patch notes below!

Update: We've just rolled out 1.0.1a with some more additions and fixes.

  • *NEW* Broken bone injuries are now slightly more likely to occur, giving players a use for all those stockpiled splints.
  • *NEW* Fixed some issues with the Grizzled and Bury the Hatchet achievements.
  • *NEW* Protection gear now provides a blanket bonus against all injuries, in addition to any specific bonuses.
  • *NEW* Fixed an issue with the display of some injury sprites.
  • *NEW* Fixed a freeze relating to the snipe order.
  • *NEW* The snipe order was sometimes unavailable at the very start of the game, despite all requirements being met.
  • Fixed an issue with custom protection gear. If you have any custom protection items, make sure they protect at least one area.
  • Added information tooltip to the watch that mentions fast right-click feature.
  • Added more information regarding the mission planner to the tutorial.
  • Structures and other immobile objects (such as the spotlight) no longer appear in the supply list.
  • Survivors will now make more use of antibiotics.
  • Fixed some issues with the spotlight effect not turning off / on correctly.
  • Reduced the rate at which survivors get hungry.
  • Fixed vehicle parts appearing as white squares in the diary.
  • Added some missing sound and visual effects for several events and orders.
  • The Trader now makes it clearer what she will give and take from the survivors.

Original patch notes follow:

  • *NEW* Fixed a possible game freeze when exploring the general store.
  • *NEW* Character name field in survivor editor should behave normally in regards to capitalisation.
  • *NEW* Fixed "floating" caret issues in custom content editors.
  • Significantly increased the number of snacks found in-game.
  • The starting and maximum number of zombies in-game has been reduced and they now enter the town at a lower rate.
  • Checks to make sure survivors always attack at least once during combat.
  • Fixed an issue where tokens could sometimes get stuck in or between locations.
  • Improvements to search reporting and efficiency.
  • Encumbrance is now correctly reported in various places in the UI, including the item editor.
  • The Kill Switch scenario now makes sure all survivors have the "Soldier" occupation and no prejudices, even if they're custom characters.
  • Removed the "all off" shortcut for difficulty settings, as turning a setting off doesn't always result in making the game easier.
  • Super-powerful custom breaching items should no longer cause issues.
  • Added tooltips to difficulty shortcuts.
  • Zombies will no longer vanish from the map unexpectedly.
  • Fixed an issue where cooked meals would disappear from the world.
  • Fixed an issue with the Infected dilemma.
  • Fixed an issue that made finding car parts in Road Kill overly difficult.
  • Several fixes to barricading.
  • Extra checks and balances for determining the movement of survivor tokens.
  • Fixed hotspots when mousing over status bars on the location summary.
  • Several fixes to mission tabs.
  • Plural names for items and occupations are now checked for uniqueness to avoid potential problems.
  • Fixed an issue with idle survivors playing games.

Be sure you restart Steam to make sure the update is detected and applied. You'll know if you have it because the version number in the bottom-right corner of the main menu will read "v1.0.1a".

Thanks to everyone who has reported bugs and provided feedback so far!