Developer postOriginal post (opens in a new tab)

Version 0.9.0 Bug Fix Patch Released

As usual some bugs where introduced along with the new content.

This patch attempts to fix most of them:

Bug Fixes

  • Bug fixed: Going through holes (notably the challenge dungeon) enabled enemies far away to attack the character without any view of the character or weapon range consideration.
  • Extreme healthiness state is now reachable.
  • Randomly created dungeons near the characters starting location in the dawn of shadows campaign should have a lower starting level. Note: I could not reproduce this bug so this is just a mitigation till I properly find how it happens and fix it.
  • Randomly created dungeons should not be created on mountains or rivers anymore.
  • Inventory 2h weapons now properly replace 1h items equipped.
  • Replacing gear when a subgroup is selected now properly remains in that subgroup.
  • Magic Missiles now wont target barrels and crates anymore.
  • Kicking tutorial is now triggering off when kicking the door without the mouse.
  • Kruztum tunnels lvl 5 are now properly named.
  • Fixed several typos.

Balance

  • Armor Damage Mitigation from equipped items is now increased for low amounts of armor mitigation and decreased for high amounts. Philosophy behind this change is to give light armored classes more mitigation while at the same time reduce the compound effect of high hp of high armored classes a little.
  • Amount of summons growth with the spell level and level of entities summoned reduced for higher spell levels.
  • The assassin's Observe Victim ability effect was increased from 30% to 50%
  • The assassin's Volley Of Knifes ability damage modifiers went up by +20% for all its levels
  • The assassin's Back stab bonus damage was greatly increased for all its levels
  • Increased the number of attacks of the assassin's Rapid Cuts ability by 2

Cheers!
GW

PD: Tomorrow is the last day for voting on the next big feature!