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New Beta Branch Update 0.9.0-a

IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

This branch has logs enabled to be more verbose so that I get more info from you guys when you sent them to me (this might make it a little more annoying if you get an error).

New Features

  • Improved auto explore. Locked doors you can pass by should be now ignored.
  • Hitting the level change binding when tabbing through exits now goes to the corresponding exit.

Balance Changes

  • Changed xp formula to make leveling more spread out. Changed dungeons in the campaigns accordingly. This will affect ongoing games.
  • Some type of champions (high dmg ones and high speed ones) will only appear later in the game.
  • Rats in crates and barrels no longer have a first strike on you.
  • Rooms where a character enters a dungeon by regular means (e.g. stairs, two way portals) shall generate much less enemies.
  • Armor penalties for casters and stealth users are now based on the equipped weight. UI was updated to show your current equipped weight.
  • Some enemies have had their mana pool increased.

Bug Fixes

  • Fixed auto explore when sometimes it would freeze having all reachable areas explored.
  • Volley of Knifes now correctly targets crates and barrels when they are the only target available.
  • Fixed freeze issue when hitting enter to using potions from the inventory.
  • Armor effects for spell casters and characters with stealth are now shown immediately when loading a game.
  • Fixed issue where flare shot was making a stealthed character unstealthed indefinitely in the area of the flare shot.
  • Fixed bug where the mage's brew potion ability would always generate the same potion.
  • Eghoss campaign final boss now won't teleport right after a focus blow.

Other

  • Armor effects for characters with stealth is shown always regardless of if the character is currently in stealth.
  • The game should be running in borderless window mode now.

Some notes: The changes to the xp formula and player progression took quite some time but I feel fairly satisfied. The game feels somewhat different and the leveling process is more uniform. Low level dungeons are a little bit more challenging. Because of the time this took there is no new boss yet. But it should make for a better balance and character progression in the later part of the campaign yet to come.

As always feel free to pop up at discord and discuss with me about whatever you want!

Cheers and happy crawling!
GW