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New Version 1.0.7: Fixes & Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:

Bugs:

  • Calling the insectoid Royal Guard now properly works on first use.
  • Enemy new summons will now not be auto destroyed on level reloading.
  • Fixed graphical glitch where equipping an offhand while initially having a 2-hander would result in both weapons being displayed.
  • 'Detailed Pick Up' now properly uses use energy.
  • Poison should correctly damage at the last tick.
  • Poison damage no longer makes an enemy auto regain track of a stealth character.
  • When an enemy is on top of an altar, first option for moving to that tile should be an attack action instead of a use altar action.
  • Forges now properly show context messages.
  • Forges properly allow 1 use per item per forge.
  • Bone Crusher 's effect is now properly working..
  • Changed stealth discovery formula. Stealth discovery now properly scales with stats.
  • Frame rate change now properly saves & apply from the main menu.
  • Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it.
  • The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
  • Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
  • FPS changes from the menu should properly work now.
  • Fences no longer block water splash damage across them.
  • Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
  • Auto explore no longer senses behind locked doors.
  • Every random generated dungeons should now have a path open to the next location.
  • Hidden/dormant skeletons should not be generated under doors anymore.
  • Encounters will not generate special room any more.
  • Command beast no longer possible on friendly targets.
  • Resolved some typos.

Balance:

  • Offhand equipment no longer counts as equipped weight.
  • In order to promote chain lightning usage, it now no longer hits the caster.
  • Bowels Search soul essence upgrade effects increased.
  • Forges now improve an item modifier in stead of replacing it when the process netted the same modifier.
  • Enemies should always properly wait till an ability is over to attack the character.
  • Pylons can now drop loot on destruction.
  • Holy bold base damage increased.
  • Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
  • Falling Boulder spell can now be cast even it target is covered by a wall.
  • Falling Boulder spell damage per spell level increased by 30%.
  • Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
  • Nagas:
    • Naga's critical hit rating modifier changed to critical damage modifier.

  • Dwarfs:

    • Dwarf racial per level bonus now increases the effect every 9 levels down from 12.

  • Hunter:

    • Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
    • Shoot And Jump now prevents AOE effects from landing on your character.

  • Druid:

    • Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.

Other:

  • For the moment levels won't spawn holes and stairs at the same time.
  • Auto-explore improved:
    • Enemies and objects sensed now show a small icon pointing in the direction of it.
    • Barrels and similar sensed now interrupt once and stop interrupting once auto explore is resumed.
    • Chests, altars, merchants and other intractable objects interrupt once and stop interrupting once auto explore is resumed.
    • Auto-explore won't explore every view able wall not discovered. If all floor locations of a room have been seen it will stop there.

  • Improved poisoned FX.
  • On hovering over the reshuffle ability, you will now be able to see the amount of essence released available.
  • In addition to color, an ability card rarity is now also shown by its frame:

  • Increased scroll sensitivity on spells window.
  • Staff animations are now faster.

If all goes well, I will continue to work on the backlog with your feedback the next week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on QoL improvements suggested for the merchant window as well as hot bar.

Cheers and happy crawling!
GW