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New Beta Branch Update 1.0.10: Merchant Sorting + Fixes & Balance

IMPORTANT: How to try the beta branch?

Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release

Changes:

Bugs:

  • Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
  • Wands do not reflect additional mana in the icon when recharged.
  • Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
  • Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work.
  • Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.

Balance:

  • After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
  • Warrior:
    • Hardened shield and polish shield talents got its modifiers increased.

Other:

  • You can now order items at any merchant shop by item type & item rarity.
  • Offhand wielded weapon now shows it proper damage on the tool tip.
  • Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
  • Added twitch negative judgment of location full of traps.
  • Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
  • Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
  • When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.

If you want to help out you are welcome to check this build out.

Cheers and happy crawling!
GW