Thanks everyone for the patience and invaluable feedback. Its time to merge the beta into the main build!
Changes:
Bugs:
- Added fail safe for a rare event where the story window would not go away.
- Jump over now does not allow for characters jump into walls.
- Added frame rate limit to title screen.
- Swapping weapons in game now does not require energy (as it is in the inventory screen).
- Story mode now properly brings you back to the previous level instead than the level before it.
- Fixed some path highlighting issues when targeting. I suspect they are some more.
- Fixed a graphical glitch where a shapeshifted druid using ring of life would show the humanoid and shapeshift form at the same time till the game reloads.
- Corrected many typos.
- Summons should now correctly target insectoids.
- Auto target should not target barrel if an enemy is within range.
- Learning spells on the world map is not allowed anymore.
- Doors should not be allowed to be shut when a character is on its location.
- Fixed an issue that might bring to much enemies near your character right when you change levels.
- The legendary will now properly work without the need of reloading the game.
- When not playing a caster "s" freezes the game until you hit it again.
- Spells window hotkey can now be enabled to to the key binding option.
- Night time light for volcano theme is now brighter.
- Esc now stops resting and auto explore.
- All encounters should now show their level name.
- Wands now scale their price properly according to their amount of mana.
- Fixed issue with the Healing more than the it should
- Worms division should is now limited to slashing weapons. Worm splits(childs) do not give xp. This prevents infinite amount of them on fire spread too.
Balance:
- General:
- Insectoid special abilities effects reduced.
- Reduced hp creep on enemies slightly.
- Fendor underground tunnels are now never generated as open dungeons.
- Pylon hp has been reduced significantly. Range has also been reduced slightly.
- Pylon of beaming fire effect has its damage done reduced significantly.
- First boss on the dawn of shadows campaign had its chance to trigger the jump back ability reduced.
- Spell learning failures changed in chances for each possible outcome. Item destroying removed till I come up with a not so "I need to kill the developer" option.
- Increase the cool down on the infinity sword.
- Lowered Potion weight in general.
- Reduced the energy used by consuming a potion from 1000 to 350.
- Most over world levels (not a tower or cave/dungeon) except volcano and dessert will have less of a chaotic level layout.
- Item destroying in twitch votes removed.
- Overall dodge chance reduced.
- Warrior:
- Leap attack jumps over enemies yet still needs a target.
- Colossal strike was buffed to balance its energy usage.
- Whirlwind Attack can now also be used from where your character is standing.
- Whirlwind Attack range and damaged increased.
- Weapon specializations talents have had their modifiers increased.
- Assassin:
- Dagger and Sword Specializations talents have had their modifiers increased.
- Druid:
- Tiger charge ability changed to be based on your character's speed.
- Increased the effects of the cornered tiger talent.
- Bear's prepared blow bonus damage was increased.
Other:
- Added numpad enter as an alternative confirmation key to the possible bindings.
- Changed Tree sprites to have more contrast and be more dense.
If all goes well, I ll continue to work on the backlog with your feedback the next week in a similar fashion. Updating the beta and then releasing an update into the main build by the end of the week!
Cheers and happy crawling!
GW