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New Version 1.0.3: Fixes & Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. Its time to merge the beta into the main build!

Changes:

Bugs:

  • Added fail safe for a rare event where the story window would not go away.
  • Jump over now does not allow for characters jump into walls.
  • Added frame rate limit to title screen.
  • Swapping weapons in game now does not require energy (as it is in the inventory screen).
  • Story mode now properly brings you back to the previous level instead than the level before it.
  • Fixed some path highlighting issues when targeting. I suspect they are some more.
  • Fixed a graphical glitch where a shapeshifted druid using ring of life would show the humanoid and shapeshift form at the same time till the game reloads.
  • Corrected many typos.
  • Summons should now correctly target insectoids.
  • Auto target should not target barrel if an enemy is within range.
  • Learning spells on the world map is not allowed anymore.
  • Doors should not be allowed to be shut when a character is on its location.
  • Fixed an issue that might bring to much enemies near your character right when you change levels.
  • The legendary will now properly work without the need of reloading the game.
  • When not playing a caster "s" freezes the game until you hit it again.
  • Spells window hotkey can now be enabled to to the key binding option.
  • Night time light for volcano theme is now brighter.
  • Esc now stops resting and auto explore.
  • All encounters should now show their level name.
  • Wands now scale their price properly according to their amount of mana.
  • Fixed issue with the Healing more than the it should
  • Worms division should is now limited to slashing weapons. Worm splits(childs) do not give xp. This prevents infinite amount of them on fire spread too.

Balance:

  • General:
    • Insectoid special abilities effects reduced.
    • Reduced hp creep on enemies slightly.
    • Fendor underground tunnels are now never generated as open dungeons.
    • Pylon hp has been reduced significantly. Range has also been reduced slightly.
    • Pylon of beaming fire effect has its damage done reduced significantly.
    • First boss on the dawn of shadows campaign had its chance to trigger the jump back ability reduced.
    • Spell learning failures changed in chances for each possible outcome. Item destroying removed till I come up with a not so "I need to kill the developer" option.
    • Increase the cool down on the infinity sword.
    • Lowered Potion weight in general.
    • Reduced the energy used by consuming a potion from 1000 to 350.
    • Most over world levels (not a tower or cave/dungeon) except volcano and dessert will have less of a chaotic level layout.
    • Item destroying in twitch votes removed.
    • Overall dodge chance reduced.

  • Warrior:

    • Leap attack jumps over enemies yet still needs a target.
    • Colossal strike was buffed to balance its energy usage.
    • Whirlwind Attack can now also be used from where your character is standing.
    • Whirlwind Attack range and damaged increased.
    • Weapon specializations talents have had their modifiers increased.

  • Assassin:

    • Dagger and Sword Specializations talents have had their modifiers increased.

  • Druid:

    • Tiger charge ability changed to be based on your character's speed.
    • Increased the effects of the cornered tiger talent.
    • Bear's prepared blow bonus damage was increased.

Other:

  • Added numpad enter as an alternative confirmation key to the possible bindings.
  • Changed Tree sprites to have more contrast and be more dense.

If all goes well, I ll continue to work on the backlog with your feedback the next week in a similar fashion. Updating the beta and then releasing an update into the main build by the end of the week!

Cheers and happy crawling!
GW