IMPORTANT: How to try the beta branch?
Steps to try out the beta branch of the game:
- In your game library right click on "Rogue Empire -> Properties"
- In properties select the "Betas" tab
- On the drop down select the version: beta - Beta testing for next release
Changes:
Bugs:
- Action buttons should scale properly on very wide screens.
- Fixed issue with timed mode not working on saved games.
- Fixed several issues with the inventory that appeared with the last patch.
- Water splash no longer moves an entity or character pinned down by an effect.
Balance:
- Melee hit chance now uses a new formula similar to the one for ranged (but using STR as a stat instead of AGL). In addition both formulas are influenced by the difference in levels of the enemy you are attacking by a very small amount. While this will make your character miss a lot less now, take into consideration monsters will miss less too ;) In both ranged and melee, to hit modifiers have been improved in value now representing roughly 15 points of their main stat toward miss reduction. I hope this avoids some of the issues play ability with missing a lot.
- Dodge chance was reduced slightly for characters and enemies alike.
- Several one handed weapons of mithril tier and above have had their base damage revised to make them feel a better upgrade and reduce its damage deviation.
- Legendary Arobase's Vampiric Broadsword effect improved.
- Warrior organ targeting and organ protection talent effects where improved from 30% to 50%.
- XP item modifiers where increased (nearly doubled) to tempt their usage.
Other:
- Added a UI volume slider to the setting menu.
- Racial buffs should now apply after item gearing.
- Added french to the AvailableCultures file for language modding.
- If you are an assassin looking on an enemy shows the exact chance to stealth for that enemy and distance.
If you want to help out you are welcome to check this build out. I ll probably put it up on the main branch Friday if all goes well.
Cheers and happy crawling!
GW
PS: Checkout how the Dreamhack Dallas 2018 both turned out:
