I was working on the manual before I got sidetracked onto one million issues to fix before release. Now that the game is out and fairly stable I will work over the weekend and should have the manual ready early next week, likely as a self-executing browser reference.
Steam Keys will go out tomorrow, was just getting the backer details together in a spreadsheet merging identical backers of both campaigns on IndieGoGo in 2012.
The current discount will run until August 12th. After that it is likely Grimoire will not change in price again for many years. I hope the biggest fans of the game got the discount price at launch.
I have seen some early bug reports on issues I've never encountered but considering that thousands of people are now playing Grimoire without any concerns I would say it is pretty solid at launch. The great thing about Steam distribution is that patches will be seamless and transparent to the user as long as the game logic and map don't change - they won't. Owners of Grimoire can expect a patch on a weekly basis and a feature upgrade on a monthly basis. It's no big deal at all to do an update now with the pipeline I have set up.