Interplanetary: Enhanced Edition Patch 1.50.1729 - August 4th, 2017
Note: Previously saved games using the setting "Variable Orbit Angles" do not work properly after this update. Orbit angles themselves work much better now. Sorry for the inconvenience.
- Fixes
- Fixed "Variable Orbit Angles"-option from generating impossible planetary systems (note: as a side-effect, previously saved games with "Variable Orbit Angles" do not work properly anymore)
- Disappearing building rings possibly fixed
- Fixed a bug that allowed the game to start with only AI players
- Defenses now provide a boost to city population when the city is fully inside the defense radius
- MacOs now uses older OpenGL API by default to enabled Steam Overlay functionality
- Locked, Used and Permanently Used project slots now use proper icons
- Reset-button in GameSetup will now reset game setup back to its default values instead of last accepted values
- Removed the unused "Players Waiting" and "Players in Game" texts from the Online menus header
- Target clicking for missiles and lasers further improved
- Fixed steam invites not working properly
- Adjustments
- Zoom should be faster when zooming out far
- Player Names should scale up better when zooming out
- AI is now likely to build more resources and less weapons to support a proper economy
- AI is now slightly more likely to use missiles and MIRVs
- Added the number of damage caused or received to damage event tooltips in Event Log
- The total population in the resources UI now updates in real time during action phase when a city is damaged
- Cities' Project Slots are now visible on the city indicators above resource bars
- Renamed save files on the OS side now change their name within the game also
- Added Skull Icon for Defeated Player in the Intel View and the permanent intel buttons
- Disabled Connect-button in City and Building Info Popup when specific building has no free Power Connector Slots
- Targeting lock-on now filters defeated planets
- Defaulted audio volumes to 10