Another day, another patch. This time, we have some actual, small quality-of-life features for you to enjoy. Read on and enjoy!
Happy blasting!
Interplanetary: Enhanced Edition Update 1.51.1763 - August 7th, 2017
- Features
- Building Cycling
- You can now cycle through buildings of the same type, similarly to cities
- Building/City Window Pinning
- You can now click on a button on the building/city window to pin it to the current location. All the new building windows appear on the same location when pinned
- Building Numbering
- Buildings are now automatically numbered, making them easier to keep track of
- Building Cycling
- Fixes
- Fixed building ring disappearing when building (for reals, this time)
- Fixed weapon AOE graphics bug, showing incorrect area of effect
- Fixed chat autoscrolling
- Sending a chat message now retains focus on the input field
- Fixed a bug that caused city names to be doubled when playing with more than 5 cities
- WASD panning speed is now affected by planetary system size
- Fixed custom building names to be saved when saving the match
- AI now builds defenses
- Fixed ai not calculating intel upgrade efficiency
- Fixed some achievement triggers in online matches
- Fixed material gain ignoring the amount of planet material left
- Implemented planet material-tooltip
- Fixed multiple bugs in fallout mechanic generation in online mode
- Fixed building fallout to be generated correctly
- Fixed turn timer ending sounds creeping into the action phase
- Miscellaneous audio fixes
- Adjustments
- Railgun damage slightly increased
- Railgun AOE slightly increased
- Easy AI is now slightly worse at targeting
- Expanded ESC-button functionality to close certain screens correctly and use cancel stack to close info popups, cancel powerlines, to do everything that Mouse 2nd button did.