Greetings, Heroes!
Today, Hero's Story received its first major update since its release.
This update added a new dungeon to the game - the Ruins of Shasaf, added a mechanic for fast travel through the Obelisks, and fixed a large number of various bugs.
Please note that Shasaf will only open after completing the game, and to move through the obelisks, you will first need to find a valuable item.
I hope you enjoy this update!
You can find full list of changes below.
General
- Now when trying to move to the Swamp of Myths, a corresponding warning will be displayed
- Changed the description of the 'Learning Stones' achievement
- Changed (corrected) the description of the Fire Protection Potion
Additions
- New location: Ruins of Shasaf
- New mechanics: Fast Travel
- Added new items to some merchants
- Added additional save points in the Swamp of Myths
- Added sound when putting on an amulet
- Updated the icon of the executable file
Balance
- Slightly increased the chance of Antidote dropping from shamans
- Slightly increased the chance of Quiver dropping from skeleton archers
- Adjusted the height of the poisonous area in the Swamp of Myths
- Reduced the amount of glory points given for completing some actions
Optimization
- Limited the area of lighting calculation on some levels
- Removed temporary files from the project folder
- Removed unused fragments of program code
Bugfixes
- Fixed a bug when quests in the list on the left were incorrectly marked as completed
- Fixed a bug when chests would sometimes be empty after loading the game
- Fixed a bug when the hover tooltip for some glory ranks was displayed incorrectly
- Fixed a bug when the hover tooltip for some merchant goods was displayed incorrectly
- Fixed a bug when some NPCs and quest items would remain in place after completing the corresponding quests
- Fixed a bug when the main quest would not update correctly in some cases
- Fixed a bug preventing one of the Steam achievements from being obtained
- Fixed a bug with the critical hit chance display in the character screen
- Minor level fixes
Other
- Changed the game build settings so that game updates take up less space and load faster
Now let's take a closer look at some points.
RUINS OF SHASAF

The ruins of the once proud wanderer city of Shasaf are located in the east of the Endless Desert.
Magical storms and fortress walls reliably protect the peace of the city's inhabitants from careless travelers and desert spirits.
They say that the passage to them will open only when a great evil is defeated.
They also say that the city has long been empty and has become a haven for spirits...
MYSTERY OF THE OBELISK

The obelisks scattered throughout Teandria have long attracted the attention of various researchers!
Such mages as Algus and Angelica have long tried to compare ancient records, and came to the conclusion that the monuments can be used as a kind of portals.
However, to activate them, you will need a fragment of an ancient crystal hidden deep in the ancient Angalar catacombs...
Players will be able to quickly move between already found obelisks after activating the crystal.
BUGFIXES & IMPROVEMENTS
After the release of any game, there are still things that require attention.
Although most of the critical bugs were fixed immediately after the release with the help of small updates, nevertheless, there are still bugs in the game.
In this update, problems with game levels, the ability to increase the chance of a critical hit and some other errors were fixed.
In future updates, I will continue to fix and improve the game - but after my trip for treatment.
As always, you can leave your impressions of the update in the comments or discussions.
Enjoy the game! Your Silent.