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Beta Update #12

Hello, heroes!

Today I uploaded a new update for Hero's Story Early Access.
It includes a new location - Flame Keep, mechanics of traps and destructible objects, important fixes. Special attention in this update was paid to the optimization of the game - unnecessary objects were removed from the game levels, as well as the settings of physics, lighting and draw distance were changed to increase the overall stability of the game and the number of frames per second. I remind you that if you have performance issues, you can lower the graphics settings in the settings menu!
The full list of changes can be found below.

Additions

  • Display of the current level's name was added
  • New location: Flame Keep
  • New game mechanics: Traps
  • New game mechanics: Destructible Objects
  • New game mechanics: ???
  • New item: Fire Protection Potion
  • New type of Treasure Chests was added

Balance

  • Reduced the distance from which fire burns the player's character

Optimization

  • Changed physics, lighting and draw distance settings for some objects
  • Disabled some unused engine plugins
  • Removed some unused objects from levels

Bugfixes

  • Fixed a bug when enemies in Endless Desert couldn't reach player's character
  • Fixed a bug when enemies in Ancient Tomb couldn't reach player's character
  • Fixed a bug when enemies in Goblin Mines couldn't reach player's character
  • Fixed a bug when players could open treasure chests from the distance
  • Inapropriate visual effect was disabled while hitting the spiders
  • Minor fixes

Known issues

  • Sometimes Boss AI gets stuck
  • Monsters on some levels move way far from their initial positions

Now let's take a closer look at some points.

Flame Keep

This mighty fortress was carved right into the stone by ancient fierce warriors. Someone turned on the defense system of the Flame Keep, and now only the most dexterous adventurers can get to its treasures! The entrance to the Flame Keep is located in the Endless Desert in the mountains.

Deadly traps

Traps are one of Hero's Story's longstanding mechanics that has finally been brought to the new engine. In the current version, there are three types of traps - moving, fire and static. As a rule, the traps are causing bleeding on the player's character. Be careful not to get caught!

Destructible objects

The cosmetic game mechanic, however, can be useful for clearing narrow passages, finding hidden treasures, and just for fun. Now you can destroy a strictly limited number of objects, but it is possible that in the future their number may increase!

Have fun! Your Silent.