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Beta Update #22

Greetings, Heroes!

Another fairly large update for the beta version of Hero's Story has been released today.
This update added new abilities for each class, brought back ladder movement mechanic and added an entrance to one of the largest planned dungeons in the game - The Catacombs!
A long-standing inventory bug was also fixed, where player items would either disappear or be duplicated after loading.
A nice bonus is the graphical changes to some levels, effect of fall damage and user interface fixes.
You can find the full list of changes below.

General

  • Now when selecting a class (and on the character screen) players will see available abilities
  • Now on the character screen (C) you can see exact number of Glory Points
  • Now values of the number of destroyed objects, luck, killed monsters and available arrows will be correctly saved in the game's memory

Additions

  • New Location: Catacombs
  • New mechanics: Ladders
  • Added new abilities for each class
  • Added fall damage effect
  • Added new types of pop-up notifications on the right
  • Added some materials for future updates

Balance

  • Warrior: Added the Fury (F) ability to buff the Warrior's next two hits and restore some health
  • Warrior: Added the "Heavenly Armor" (H) ability which greatly increases the warrior's defense for a while (both magical and physical)
  • Mage: Added some AoE Damage from Fireball (F)
  • Mage: Increased cooldown of Fireball (F) from 10 to 20 seconds
  • Mage: Increased the cooldown of Lesser Heal (H) from 5 to 10 seconds
  • Rogue: Added the ability "Fury" (F) which greatly increases the attack speed of the rogue for a short period of time
  • Rogue: Added the Haste (H) ability to briefly increase rogue's movement speed
  • Cleric: Added the ability "Flash of Light" (F) which casts light magic around the cleric
  • Cleric: Added the Greater Heal (H) ability which restores the majority of the cleric's health

Optimization

  • Removed some unused code snippets
  • Pointwise optimized game's code

Bugfixes

  • Fixed a critical bug when some items were missing in the player's inventory
  • Fixed a bug when in the location 'Magic Forest' the character's speed did not increase, as in other open locations
  • Mage: Fixed a bug where Lesser Heal (H) was using twice as much energy as intended
  • Abandoned Keep Graphic Fixes
  • Duke's Keep Graphic Fixes
  • Minor changes to the main menu (New Game especially)
  • Minor changes to service windows (Map, Character etc.)
  • Other fixes

And now let's take a closer look at some points!

CATACOMBS

Network of underground tunnels stretches far beyond the Magic Forest. The Catacombs were originally built to mine valuable rocks and honor the dead, but soon became a haven for evil spirits and other undead. Only the most experienced heroes will be able to get into the Catacombs!

NEW ABILITIES

From now on, each class will have its own unique abilities. Warriors will be able to hit harder and increase protection, rogues will be able to run and attack faster and clerics will be able to hit with light magic. With the advent of new types of weapons in future updates abilities of the heroes will sparkle with new colors!

LADDERS

For any adventurer in Teandria, up to this day, the issue of climbing up and down all sorts of heights has been a pressing issue. Ladders have already appeared in early versions of the game, but they did not work correctly and were removed from the game. Now the ladders are back - forward to new heights!

Leave your opinion about the update in the comments or discussions!
Have fun! Your Silent.