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Beta Update #18

Hello, Heroes! Yesterday I uploaded pretty big update for Hero's Story.

In this update new location, quest system and new NPCs were added. Besides that, game balance was changed (some enemies became easier to kill, some became stronger), many game levels and interface windows were updated. In the future updates I plan to continue working on improving both the combat and the quest systems.

Full list of changes you can find below!

General

  • Now there will be a corresponding sound when UI gets hidden
  • Changed hide UI key combination (Alt+Z)

Additions

  • New location: Sacred Grove
  • New mechanics: Quests
  • New enemy type: Young Wolf
  • New enemy type: Sandbug
  • Added new NPCs and items
  • Added new music and sounds
  • Added blur effect for some of the UI windows
  • Added materials for futuree updates
  • Added unarmed attack (0 key)

Optimization

  • Now most of the pickable items have no collision
  • Some old unused enemies were deleted from the game

Balance

  • Now game's bosses will no longer be affected by player's crouch ability
  • Increased angle of view, attack speed and visibility radius of some enemies
  • Reduced chance of Cartel Badge drop from Outlaws
  • Reduced Zombie fire resistance
  • Slightly increased Rakshasa fire resistance
  • Rakshasa's resistance to arrows has been slightly reduced
  • The resistance of Rakshasa Warrior to fire has been slightly reduced
  • The protection of Mummies from arrows has been slightly reduced
  • Reduced Mummy's resistance to fire
  • Slightly increased resistance of Skeleton Wizard to fire
  • Slightly reduced the protection of Skeleton Warrior from fire
  • Slightly increased protection of Skeleton from arrows
  • Slightly increased protection of Skeleton Warrior from arrows

Bugfixes

  • Fixed a critical bug, when after the character was sneaking (Ctrl), the enemies lost sight of him
  • Fixed a bug when the main character could jump while under the effect of Fear
  • Fixed a graphic bug, when the corresponding effect continued to play after the death of Rakshasa
  • Fixed a graphic bug, when the corresponding effect continued to play after the death of the Skeleton Wizard
  • Fixed a bug when grass sometimes disappeared in the Endless Desert
  • Numerous fixes to game levels
  • Minor main menu fixes

Now let's take a closer look at some points.

SACRED GROVE

Sacred Grove is part of the Magic Forest which is guarded by Angalar's magicians. This place is a small glade surrounded by forests and rocks. Fiona the Fairy lives in this grove, and she definitely has some tasks for young mercenaries! You can travel to Sacred Grove through the portal which is located in eastern part of the Endless Desert.

QUEST SYSTEM

Quests is one of the main features in any role-playing game. Quests in Hero's Story have different types and difficulty levels. For example, in one quest you need to scout some area and return back, and in other quest - defeat mighty boss and gather the loot. Brave adventurers will be rewarded with gold, equipment and glory points!

NEW ENEMIES AND MORE

A lot of new content has been added to the game in this update. These are new characters, new items, new objects and places on the game levels. There are also two new types of enemies - Young Wolves, which are found in the forests and can cause bleeding with their bite, as well as Sandbugs, which are heavily armored and have a small chance of inflicting poison. Get your antidote ready!

Have fun! Your Silent.