Hello, Heroes! First spring update is available for Hero's Story.
New location and enemy type were added in this update, alongside with Endless Desert revamp and fixes. Also at the request of the players character movement speed was increased and some old bugs were finally fixed. Note: saves from previous versions may not be compatible with the current update!
Full list of changes, as usual, you will find below.
General
- Now enemies remains will no longer disappear after some time
- Cactuses in the Endless Desert will now prick player's character and inflict some damage
- Slightly decreased player's FOW
Additions
- New location: King's Cave
- New enemy type: Ghoul
- 'What's New' section was added to main menu
- 'Achievements' section was added to pause menu
- 'How To Play' section was added to pause menu
- Some dialogue windows were added at the start of the game
- Hint for opening the treasure chest was added
- New sounds were added
Optimization
- Enemies program code was optimized
- Unused game levels have been removed
Balance
- Increased character movement speed in the open world
- Slightly increased the walking speed of the character
- Increased the number of glory points for the defeated Spirits of Shasaf
- Slightly increased the delay in archery
- Potions can no longer be obtained from Gold Chests
- It will now be possible to get a lot more gold from the Gold Chests
- Increased Zombie fire resistance
- Reduced the damage done to Rakshasa by arrows
- Slightly reduced the damage done to Goblins by arrows
- In general, the AI in this update has become a little more aggressive
Bugfixes
- Fixed a critical bug where a Mage spent twice as much mana on a Fireball as he should
- Fixed a critical error when the number of items with quick use (RMB) went into negative
- Fixed a graphic error when the texture of sand in the Endless Desert randomly flickered
- Fixed a bug where the animation of using or picking up an item was not played
- Fixed a bug where the settings menu was sometimes shown when opening the pause menu
- Fixed a bug where the enemy name was not displayed in the center of the screen
- Fixed a bug where players could look beyond the level
- Various game level fixes
And now let's take a closer look at some points!
KING'S CAVE

This cave once became the battlefield of a mighty warrior and an ancient monster. Now only the restless spirits of the deserts and the abandoned gold of Enthor are left here. According to rumors, there is a large underground lake under this cave. Perhaps that is why several types of rare medicinal plants grow here.
NEW ENEMIES

Ghouls, vampires, utopians - this evil undead has many names. Being corpse-eaters, ghouls can terrify the enemy, not allowing them to move or attack. Ghouls are a formidable opponent and are dangerous even in small numbers, but the anti-magic potion can help to cope with fear!
ENDLESS UPDATE

A long time ago, the way to the Endless Desert was opened to travelers, but many important things, apparently, were lost in the sands. In this update, the Endless Desert will be transformed, opening the veil of mysticism and secrets! The oasis in the east will now heal the player's character, cacti, rocks and sands have begun to look even better, and the Ruins of Shasaf, although hidden by a magical storm, now look more like ruins. Also, the whole area was covered by a sandstorm - look, don't get lost!
Have fun! Yours faithfully, Silent.