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Beta Update #21

Greetings, Heroes!

In the new Hero's Story update not only a new location and a new type of enemies were added, but also improvements and fixed some problems related to balance and sound.
So, for archery or crossbow shooting the appropriate projectiles are now required - you can find them lying on the levels, in Old Chests or as a reward for defeating Skeleton Archers! The opponents themselves will now pursue the player longer and better bypass the obstacles that arise in their path. Patrol mechanics was added.
The loot balance from chests has also been revised and missing monster sounds have been added. Fixed an issue where many 3D sounds were played incorrectly in the distance.
The new location is one of the most difficult, but also the most interesting to beat, in my opinion. The in-game HUD has been slightly improved. The only thing that has been given less attention in this update is the fixing of various bugs.

I hope you will like this update!

Full list of changes can be found below.

General

  • Updated the appearance of the Ghosts of Shasaf
  • UI: Changed the appearance of the boss health bar
  • UI: Added a projectile counter in the lower right corner

Additions

  • New Location: Abandoned Fortress
  • New mechanics: Patrols
  • New enemy type: Ghosts
  • New items
  • New books and sounds

Balance

  • Now all enemies will react to taking damage from a distance
  • Now enemies will learn to bypass dynamic obstacles
  • Increased the time interval during which monsters will chase the player's character
  • Increased the distance from which enemies' health is visible
  • Now the appropriate projectiles will be required for archery or crossbow shooting
  • Reduced the probability with which Ghouls could impose a Fear effect on the player's character
  • Now small healing and energy potions will no longer fall out of the Chaos Chest
  • The Underwater Breath Potion will no longer be found in the Chaos Chest
  • More gold coins can now be found in Gold Chests
  • Now it will be impossible to find medium energy and healing potions in Old Chests

Optimization

  • Removed extra navigation mesh in Temple of Dragons
  • Some additional settings of game objects were disabled

Bugfixes

  • Fixed a bug where Ghouls could impose Fear on a hero under the influence of anti-magic
  • Fixed a bug where the Spider Queen got stuck in columns during a battle with her
  • Fixed a bug where monster surround sounds were played as normal
  • Various game level fixes
  • Other fixes

And now let's take a closer look at some points!

ABANDONED KEEP

The fortress of Al' Nazir stands on the outskirts of the Magic Forest. Long abandoned, it serves as both a reminder of power of the ancient kingdom and danger of using magic to harm.
Rumor has it that there are many treasures and rare things hidden inside! However, now just getting into the fortress itself is not an easy task.

NEW ENEMIES

Ghosts of Al' Nazir warriors are dangerous opponents. They cannot be hit with normal weapons, and when touched, they can slow down an unprepared hero.
Being one of the most dangerous and little-studied of the undead, ghosts can impose horror into even most experienced warriors.

AI IMPROVEMENTS

In the new update, opponents have learned how to bypass obstacles that appear on their way, move along predetermined routes, and also respond to
any hit on them. In future updates, it is planned to continue work on improving and balancing the AI.

Have fun! Your Silent.