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Beta Update #16

Hello, Heroes! New update is available for Hero's Story.

This update is pretty big - it includes both new content and important fixes. Much more time was spent on polishing and testing this update than usual. For example, playes will now properly see item's descriptions in inventory, enemy healthbars will no longer lie about their actual amount of health left, and some items and locations were optimized pretty heavily in terms of shadows, collision and post-process. Maybe I will write another post about the ongoing development of such massive project for solo developer. I hope you will enjoy this update as much as I do!

Full list of changes you can find below.

General

  • Now players will see item's description when hovering over item in inventory
  • Now you can faster use items from inventory using RMB
  • Now you can faster drop items from inventory using MMB
  • Now enemy health bars will stay on screen longer
  • Some pickable items (icons. descriptions) were updated
  • Travel screen was updated (reworked)
  • Key bindings list in settings was updated
  • Dialogue window when exiting Duke's Keep was updated

Additions

  • New Steam achievement: 'Day of destroyer'
  • New pickable items and sounds were added
  • Partial controller support was added*

Optimization

  • Some irrelevant code parts were removed
  • Various game levels and items fixes

Balance

  • Fear status effect was reduced by 2 seconds
  • Now Poison will leave character with 1 health
  • Dark Grimoire will no longer summon Necromancer boss
  • Cartel Sign will now give some Glory Points when used
  • Distance from wich players can see enemy health was increased
  • There will be no more useless keys in Old Chests
  • Chaos Chest will no longer be empty
  • There will be no gold in Chaos Chest anymore
  • There will be more gold in other chests in return
  • Now escape from starting priosn will give players some glory points
  • Now all pickable items will stack

Bugfixes

  • Fixed the critical bug when enemy healthbar didn't show correctly health left
  • Fixed the critical bug when there were no loading screen during travel from zone to zone
  • Fixed a bug when picking up hint was stuck on the screen
  • Fixed a bug when opening door hint was stuck on the screen
  • Fixed a bug when inventory closing sound was played twice
  • Fixed a bug when spider couldn't be killed with dagger
  • Fixed a bug when spiders explode after death
  • Various game's levels fixes

Now let's take a closer look at some points.

NEW ITEMS

Inventory and loot in this update have been significantly improved. Among the new items this time are a rare potion that protects against magic, greater potions of health and energy as well as a special loot from the Spider Queen and an ominous eye that reminds of old times. Let me remind you that you can find these items both in the game world and as loot from enemies.

NOTIFICATIONS SYSTEM

Hero's Story is not an easy game, but that's no reason to make it artificially confusing! In the very first versions of the game, there were simple notifications informing that the door was locked or that the way further was closed. In the new version I decided to go further - and add fancy notifications for all picked up items. In the future, most likely, similar notifications will appear, for example, to start of a fight or getting status effect.

TRAVEL SCREEN

When you get far enough in the world of Teandria, you will most likely see a window offering to travel to a new game zone. In the update, this window has been expanded, and now includes a brief description and an approximate threat (difficulty) level. So far there are no really difficult locations in the game, so don't worry! And yes, it is still impossible to return to the starting prison.

*you can't navigate UI fully using controller yet

Have fun! Your Silent.