Hello, heroes!
Today I uploaded a new update for Hero's Story Early Access.
Creating this update was fraught with various difficulties - both physical and technical, but I coped!
I managed to add switching of the current weapon for the player character, update the settings menu during the pause (similar to the main menu) and add new graphics settings to the settings menu. I also slightly changed the balance of the enemies and fixed some bugs in the program code to make the combat system feel more interesting.
The full list of changes can be found below.
General
- Now it will be easier for players to pick up different items
- Now player's character can't attack without weapon
- Now it will be easier for many enemies to spot player's character
- Settings window in pause menu was updated
Additions
- Added ability to switch current weapon (1-3 keys)
- Added additional graphics settings in Settings menu
Balance
- Increased minimum damage, inflicted to skeleton archers
- Increased minimum damage, inflicted to skeleton sorcerers
- Bosses will never lose player's character sight again
Bugfixes
- Minor fixes
Now let's take a closer look at some points.
Updated Settings

The settings menu in the main menu of the game was updated a long time ago, and now, finally, the update has reached the pause menu during the game! Let me remind you that the new menu not only looks beautiful, but also more convenient in terms of the arrangement of elements.
Weapon Switching

At the moment, there are three types of weapons available to the character in the Hero's Story game - main, additional and ranged. The sword remains the main one in the current version, a faster dagger acts as an additional one, while the bow allows you to attack enemies from a distance!
New Settings

Also, at the request of the players, I decided to add some necessary settings to the game - such as limiting the drawing area of some objects (which especially affects performance in open spaces) and vertical synchronization, which is disabled by default.
Have fun! Your Silent.