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Early Access Update #4

Greetings, Heroes!
Finally, a new, fourth update for Hero's Story Early Access has been released! It includes both important bug fixes and new game mechanics.
For example, now players will not be able to look through walls with pick up animation, enemies can be fried with a Fireball, and when you hover over an interactive object, a corresponding hint will appear. Of course, all new mechanics will still be refined in future updates!
The full list of changes can be found below.

Early Access Update from 28th of December

Changelog:

Additions
- Added a simple indication system (for books and pickable items)
- Added a new type of enemies: Skeleton Mages*
- Added new types of loading screens
- Added the mechanism of random tips on the loading screens
- Improved ranged combat mechanics (R)
- The Control Settings menu has been moved from the Main Menu to the Pause Menu as well
- Now the character starts the game without weapons (for future updates)**
- Minor level fixes

Bugfixes
- Fixed the Fireball spell: it now deals damage, and kills most enemies with a single hit (for test purposes)
- Fixed a bug where it was possible to look through walls using the pick up animation (E)
- Reduced the chance to look beyond the level
- Minor fixes

Balance
- Reduced Energy cost for Fireball spell (for all classes)

Known Issues
- Animation glitches

* at the moment it is extremely difficult to meet the Skeleton Mage
** however, the damage done by the players has not yet changed

Enjoy the game! Your Silentplaygames.