Heroes! The update is active on the game servers.
The full list of updates:
General
In case of disconnect or game crash player rating will be awarded by the lowest place available instead of current heavy reduction. So if there are four heroes standing and you leave, you'll get 4-th place worth of rating in that particular match.
Heroes
- Equalized Speed of all heroes to 57. Except for Steamrock who got only 52.
- Fixed ability descriptions for Freeze, Mistress of Souls, Gunslinger and Da’Ka.
- Fixed an issue with the interaction of ultimate abilities of Fire Maestro and Fang.
- All Native Terrain effects in abilities were either removed or incorporated into the baseline.
Mistress of Souls:
- Damage of the Ghost Whip ability was doubled, but its cooldown was increased from 3 to 7 seconds;
- Cooldown of Shield of Ghosts ability was increased from 9 to 12 seconds;
- Damage and Lifedrain of the Reaping ability were reduced by 25%.
Fang:
- Damage from the Wild Beast ability upgrade is now calculated correctly; Changed ability upgrade order: Wild Beast at 13-th level and Beast Scent at 7-th;
- Health Regeneration from the Lycanthropy ability was reduced by 15%;
- Strength increase was reduced from 8 to 6 per level.
Fire Maestro:
- Upgraded Wind and Sparks ability now reduces cooldown by 2 seconds instead of 3 per enemy hit;
- The number of empowered attacks from Primeval Fire ability was reduced from 4 to 3; its upgrade now correctly recovers Health to the hero.
Veteran:
- Finishing monsters with Hero Strike ability now correctly awards with consumable items.
Naga:
- Maximum stacks of poison was increased from 3 to 6;
- Fixed a bug with incorrect application of 3 stacks of poison in one attack;
- Fixed a bug that prevented Lifedrain increase from Deadly Dash ability upgrade.
Steamrock:
- Slow from ability Giant Stomp was reduced from 10%-16% to 8%-12%.
Map
- Glyph nodes, portals, and fountains continue to reveal war fog while they are recharging;
- Grenadiers now root after a certain number of attacks instead of randomly;
- Evil Sparks now are more akin to the Symbol of Shining: they forbid invisibility in an aura and have significant Evasion, but only half of their former Health;
- Models for minibosses and bosses were fixed so that they no longer scale upon spawn; Killing boss monsters now awards a player with a visible status!
Items
- Fixed a bug that caused an item icon to appear different from the actual item in that slot;
- Dimension Door item is now disabled while being Rooted as it is a movement ability;
- Fixed a bud that caused a bubble visual effect of Dimension Door and Touched Armor to persist for its full duration even after the corresponding shield capacity was depleted.
User Interface
- Player's name was removed from hero portrait in battle.