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Weekly Patch 36: Power Through

Hey everyone,

It's patch time!

This week brings a few bug fixes and quality of life improvements. We thank you for your patience while we work on various features that are still forthcoming! It's gonna be good :D

Save Slot System

We're finishing up a Save Slot system! This will probably be available in beta next week.

Community Fan Art

Battle of the 3 Ds by @AzulCrescent

Ironclad admiring Singing Bowl by @Kapibeee

Lagavulin by @EyeSakk

Patch Notes

Hotfix

  • LOC: Updated Spanish!

Bug Fixes

  • Fixed an incorrect interaction with Mark of the Bloom and the Moai Head event in Act 3.
  • Fixed bug where We Meet Again potion removal didn't apply for the left most slot.
  • Fixed issue where Custom Mods would be enabled in a Daily Run.
  • Improved blight stacking for Endless. Grotesque Trophy is just 1 blight now.
  • Limit Break card now also doubles negative strength.
  • Moving Bronze Automaton and its orbs 50px left so the rightmost orb's powers aren't cut off.
  • Opening the Daily Climb screen should now properly show today's score.
  • Poison is now capped at 9999.
  • Preventing save corruption due to power loss.

UI and Effects

  • Draw and Discard piles can now be opened from hand select screen (Gambling Chip, Armaments, etc).
  • Thorns and Flame Barrier powers are made consistent.

Balance

  • Ascension Mode unlock requirement updated. Now unlocked per character when you win.
  • Ball Lightning+ card nerf: Upgrade damage 4 -> 3.
  • Blade Dance card rarity lowered from Uncommon -> Common.
  • Slaver/Looter and Slaver/Monster encounters in Act 1 swap positions to prevent Vulnerable + Attack turns.

Localization

  • Updates for DEU, IND, ITA, KOR, RUS, ZHS, ZHT.
  • Updating credits organization for RUS.