Developer postOriginal post (opens in a new tab)

NEW UPDATE 1.2 IS LIVE!

Ready to experience MULTIPLAYER in Dead Effect 2 VR officially?

Although there are still some minor issues going on, after weekend “beta testing” and reducing the list of bugs we would like to show up with the best we have got in Dead Effect 2 VR.

Its getting hot guys so we better challenge you with the coolest stuff ever.
Update 1.2. is all about fixes, improvements and new features. Now you can play with or against your pals. You can either hunt them down in PVP modes!
And there´s some new stuff for lonely wolves among you – namely 5 new story missions, some new maps and level cap increased to 15 which gives you access to epic equipment!

Please note that PvP mode is still in an experimental stage and we will continue improving it with the rest of the game. We DO need your feedbacks so there is no time to play shy on us. Tell us directly what you like and what you don't :)

Full change log:
• Added: COOP multiplayer. You must finish first two missions, once you'll have access to the ship map, you can start or join cooperative games.
• Story and generic missions cannot be joined in progress. Other mission types can be joined by others even in single player if your set allow joining in the game options.
• Added: PVP multiplayer. Accessible from the play menu, deathmatch and team deathmatch are available on several maps.
• Added 5 new story missions and few new maps for generic modes
• Increased level cap to 15 (giving you access to first epic armor sets)
• Increased revolver damage
• Added quick sell and upgrade quick buy - hold grip and click on item
• Added VR calibration - you can now modify world scale and floor position. Note: Setting correct scale is important for the multiplayer.
• Changed teleport blackout to use screen blackout instead Steam VR compositor (caused problems on some computers)
• Tuned melee swing detection - weapons now has to be swung with more force to do some damage. Rebalanced melee weapons a bit.
• Tuned knockdown effects.
• Fixed panel positions in Haxxor type side missions
• Fixed damage and haptic feedback for mounted gun
• Various small improvements in the GUI for the map and shops
• Fixed not working ammo boxes
• Fixed weapons not being returned after cutscene
• Fixed money loot falling through the floor
• Fixed mission summary screen bugs
• Improved response on several GUI controllers (consumables shop, side quest log)
• Fixed empty clips not disappearing
• Fixed Proteus STD weapon not working correctly
• Fixed trading stations GUI
• Fixed and tuned grips for several weapons

Changes and fixed from beta 1.2
• Added waypoints and marker to weapon in the mission Teleported Cyborg
• PVP stats rebalance
• Fixed codes not being shown in tablet messages
• Various small fixes in multiplayer and PVP

Dev team
BedFly