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NEW UPDATE 1.2 IS ON BETA NOW!

Are you brave enough to help us “betatest” the latest update for the Dead Effect 2 VR?

Although there are still some minor issues going on, we have decided to give you a chance to take a look at some new stuff and especially at the multiplayer.

Yes, you can now play the campaign with your friends… or kill them in any imaginable way in the PvP multiplayer.

And there are also some new story levels, increased level cap, bugfixes, minor improvements…

If you want to wait, all this (plus other bugfixes and improvements) should be available next weekend in a regular update.

If you can't wait – just join the beta right now! To join the beta – select DE2 VR in Steam, right click to open properties and select Beta tabs. You should see a public beta there.

Please note that PvP is in very experimental stage and it will need a lot a balancing and improvements, but we've decided to give you access to it anyway. (And yes… we need more people to play it with us, we don't have enough headsets for 8 players anyway)

We are desperate to hear your screams, cries of bliss, even the cursing it´s fine… (since it's beta, we're sure to hear some)

We will be grateful for any bug reports and impressions. Let us know, we are listening…

(Notice: there's no voice chat right now, but it will be added soon.)

Full changes list:
• Added: COOP multiplayer for 2 or 3 players. You must finish first two missions, once you'll have access to the ship map, you can start or join cooperative games.
• Story and generic missions cannot be joined in progress. Other mission types can be joined by others even in single player if you set allow join in the game options.
• Added: PVP multiplayer (very experimental, but playable) for up to 8 players. Accessible from the play menu, deathmatch and team deathmatch are available on several maps.
• Added 5 new story missions and few new maps for generic modes
• Increased level cap to 15 (giving you access to first epic armor sets)
• Added quick sell and upgrade quick buy - hold grip and click on item
• Added VR calibration - you can now modify world scale and floor position. Note: Setting correct scale is important for the multiplayer.
• Tuned melee swing detection - weapons now has to be swung with more force to do some damage. Rebalanced melee weapons a bit.
• Tuned knockdown effects.
• Fixed panel positions in Haxxor type side missions
• Fixed damage and haptic feedback for mounted gun
• Various small improvements in the GUI for the map and shops
• Fixed not working ammo boxes
• Fixed weapons not being returned after cutscene
• Fixed money loot falling through the floor
• Fixed mission summary screen bugs
• Improved response on several GUI controls (consumables shop, side quest log)
• Fixed empty clips not disappearing
• Fixed Proteus STD weapon not working correctly
• Fixed trading stations GUI
• Fixed and tuned grips for several weapons

Enjoy the game
BadFly team