Hello Generals!
As you can see, we are upgrading the game continuously, fixing bugs and improving the performance, but there are still so many things to do!
These are the new changes:
- As many of you have asked, we've made the difficulty of the campaign customizable, so now you can change it at any time!
These are the parameters that you can modify:
Fresh food abundance
Rotten food abundance
High protein abundance
Bugs per spawn.
The first 3 parameters set the amount of food that bugs can earn, while the fourth parameter adjusts the amount of bug units per spawn.
As it's an experimental phase, help us balance this new feature.
Old Campaign's saves may be incompatible with this update.
- We've increased the initial exp from 150 to 200.
Many players have complained they gain too little exp, but we want to push the player to make strategic choices and not just unlock all possible units from the first campaign.
- We've lowered the Health Points of the enemy Outpost, but we've also reduced the damage caused by the Sapper's dynamite.
This change should increase the effectiveness of the destruction caused by artillery and bombers.
- Some colliders of the Home 1 have been improved.
- Some small generic bugs have been fixed.
Generals, we have the troops and the technology required to wipe out these disgusting invaders from the face of the earth!
Fight and war are in our nature!
DO YOUR PART!
