Developer postOriginal post (opens in a new tab)

Heroes of Umbra 1.3

Hello and welcome! Lots of updates have been cooking the past year or so, and they're now live on the default branch. Please check out the new-and-improved wiki for more information.

New Dungeon: Onyx Keep

  • The Onyx is a new dungeon intended for rebirth players.
  • It requires a consumable item found somewhere in the Orb Gardens

New Skill Tree: Summoner

  • Summon creatures to aid in combat and provide helpful auras to allies in battle.

Prestige Levels

  • Upon completing a rebirth playthrough, you may rebirth again, exchanging any Orb Ranks for permanent skills.
  • Learning these skills increases your Prestige Level

Orb Garden Improvements

  • Significantly revamped the Orb Gardens progression
  • Maze size increases and monster changes are more gradual
  • Tweaked medusa/snake exp.
  • Added several new chunk variants (more map variety).
  • Orb rank is deducted when you first enter the garden, not when you run out of time.
  • New vendor with a unique bartering system to obtain rare items.
  • Mystery gems acquired in gardens now have tiers.
  • Higher tiered gems have higher max levels and slightly better stats.
  • Higher ranking gardens will drop higher tiered gems.
  • Additional tiers of equipment can be unlocked by reaching higher leveled ranks
  • Added a gem shard trader in the boss room.
  • Included map variants: Purgatory, Fields, and more.
  • Fixed a bug where only up to 30 chests would spawn in the gardens.
  • Fixed a bug where some mazes would be unsolveable. (oops teehee)

Orb Leveling Changes

  • Cards cannot be sold for essence
  • Orbs destroyed will give essence equal to their level
  • The full amount must be paid upfront to level an orb, instead of 1 essence at a time. (This makes it easier to see at a glance if you have enough essence to level up an orb.)

Balancing Changes

  • The exp curve got an overhaul.
  • Every level takes a flat 20% more exp (rebirth and normal).
  • Rebirth compounded exp needed per rank reduced from +30% to +25%.
  • Attack speed is nerfed slightly
  • Dagger mastery now gives attack speed instead of damage
  • This is primarily to balance swords vs daggers, and keep the playstyles distinct. Attack speed in general is very powerful and easy to max. These changes should require a bit more specialization.
  • Crit past 100 gives a chance to deal Perfect Critical hits.
  • These have a new animation/sound effect and deal boosted damage.

Other Features and Additions

  • Items can be locked to prevent accidental selling/dropping.
  • Added many more Orbs
  • Rare items now have an aura/ping sound that plays when they're dropped
  • Summoned companions no longer need to be resummoned upon exiting/reloading a character.
  • Chests sparkle ✨
  • Many effect animations got a bit larger: impact/jump/cast
  • Many drop icons have been updated
  • Players can send emoticons to other players via Slash Commands.

Bugfixes

  • Weapon mastery wasn't working correctly with endure.
  • Stat points no longer go crazy with multiple rebirths.
  • Unopened gates no longer automatically open when relaunching the client.
  • Storage items no longer duplicate in specific circumstances.
  • Generating new mystery gear/gems now checks if you have enough inventory space, to prevent possibly losing gear.